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Alright Event Editor Experts

Posted: Sun Mar 06, 2022 6:42 pm
by RedAss
Working on a WWII scenario with 6 hour turns, so definite day and night turns.

Looking for a way to incapacitate day fighters for a human player during night turns -- including automatically rising to defend the airbase if attacked. Placing them in Garrison doesn't work.
However, I still want night fighter units to work.

Is there a way to loop a withdrawal/reinforcement schedule of the same units? (not ideal, I still want them to suffer attacks).

Also, will PO engineers repair bridges aggressively if set to independent formation orders with no objectives?

Re: Alright Event Editor Experts

Posted: Thu Mar 10, 2022 8:32 am
by sPzAbt653
Looking for a way to incapacitate day fighters for a human player during night turns -- including automatically rising to defend the airbase if attacked. Placing them in Garrison doesn't work.
However, I still want night fighter units to work.
Did you also try Static and Delay Orders? I do not know if these will have the desired effect, just a suggestion.
Is there a way to loop a withdrawal/reinforcement schedule of the same units? (not ideal, I still want them to suffer attacks).
No. Most notably, Units can only Arrive Once. Therefore in order to have Multiple Arrivals, you would need to create Multiple Units [Copies/Clones/Duplicates].
Also, will PO engineers repair bridges aggressively if set to independent formation orders with no objectives?
If I remember correctly, PO engineer bridge repairs are not affected by anything that the designer can do. They make their own decisions based on the overall on-map situation [we know, this is often frustrating]. Suggestion: if this aspect is having a large adverse effect on the scenario, create some 'bridge' units for the PO and place them at strategic crossings. Not an all-cure, but a little help for the PO is sometimes desired.

May I ask, what is the Target Subject of your Scenario? While TOAW divides turns into 12 hrs day/12 hrs night [sometimes not historically accurate], it still sounds very interesting.

Re: Alright Event Editor Experts

Posted: Thu Mar 10, 2022 8:08 pm
by rhinobones
RedAss wrote: Sun Mar 06, 2022 6:42 pm Looking for a way to incapacitate day fighters for a human player during night turns -- including automatically rising to defend the airbase if attacked. Placing them in Garrison doesn't work.
However, I still want night fighter units to work.
I tried a test (using Arracourt 44) which seems to produce the night effect you want. You’ll need to all day-time aircraft assembled into discreet formations. Night fighters go in their own formations. Edits as follows:

Deployment Orders Turn 1 – US Tac Air deploys with Independent formation orders
Event 20 Turn 3 – US Tac Air formation orders changed to Garrison
Event 21 Turn 4 - US Tac Air formation orders changed to Independent

My test file is attached. Events 20 and 21 were used to regulate Tac Air.

Regards

Re: Alright Event Editor Experts

Posted: Wed Mar 16, 2022 3:00 am
by RedAss
Did you also try Static and Delay Orders? I do not know if these will have the desired effect, just a suggestion.
Those work great for a PO, but human fighters will still rise to defend their base.
If I remember correctly, PO engineer bridge repairs are not affected by anything that the designer can do. They make their own decisions based on the overall on-map situation [we know, this is often frustrating]. Suggestion: if this aspect is having a large adverse effect on the scenario, create some 'bridge' units for the PO and place them at strategic crossings. Not an all-cure, but a little help for the PO is sometimes desired.
Dammit. The N Korean engineers are all over it in KOREA 50-51 -- I was hoping there was a secret.
May I ask, what is the Target Subject of your Scenario? While TOAW divides turns into 12 hrs day/12 hrs night [sometimes not historically accurate], it still sounds very interesting.
It is a scenario based around the 12th Air Force's war of interdiction against German and Italian supply efforts in relief of the Gothic Line in December, 1944. Has a land element in terms of Unternehmen Wintergewitter in the Serchio Valley, but mostly is a study of air power vs. truck, horse and rail supply and the bridges that enable them. TOAW is not designed for this, and so it is a challenge.

Re: Alright Event Editor Experts

Posted: Wed Mar 16, 2022 3:02 am
by RedAss
rhinobones wrote: Thu Mar 10, 2022 8:08 pm

I tried a test (using Arracourt 44) which seems to produce the night effect you want. You’ll need to all day-time aircraft assembled into discreet formations. Night fighters go in their own formations. Edits as follows:

Deployment Orders Turn 1 – US Tac Air deploys with Independent formation orders
Event 20 Turn 3 – US Tac Air formation orders changed to Garrison
Event 21 Turn 4 - US Tac Air formation orders changed to Independent

My test file is attached. Events 20 and 21 were used to regulate Tac Air.

Regards
Thanks so much, but that doesn't prevent non-PO fighters from rising from their bases at the wrong time.

Re: Alright Event Editor Experts

Posted: Wed Mar 16, 2022 3:50 am
by rhinobones
RedAss wrote: Wed Mar 16, 2022 3:02 am Thanks so much, but that doesn't prevent non-PO fighters from rising from their bases at the wrong time.
Make the same event(s) for the non-PO fighters.

Re: Alright Event Editor Experts

Posted: Thu Mar 17, 2022 1:16 am
by RedAss
The rub is that human controlled aircraft, unless overcome by shock, will always rise to defend their base. And if I give them air shock, the night fighters will suffer, too...