Page 1 of 1

Auto-exploration

Posted: Fri Mar 11, 2022 6:55 am
by Sild
After reserching and outfitting the dozen or so exploration ships, wathcing them warp into the great unknown to discover it's wonders was quite exciting. A few
in game years later they still haven't fully explored the closest system because, apparently, freaking asteroids are more interesting than actual moons or planets. So, my question is how to go around the exploration of asteroid clusters and keep it automated. I probably missed that part. Played it really late last night.

Re: Auto-exploration

Posted: Fri Mar 11, 2022 7:33 am
by SirHoraceHarkness
Unlike in DWU exploration even of asteroids takes time now and a scout will sit at an asteroid and send probes for quite a while before it moves on. Only way I see so far to speed this up is to put some training into the scanner research tree.

Re: Auto-exploration

Posted: Fri Mar 11, 2022 7:44 am
by Sild
So there's no command to prioritise planets or something like that? Because i feel there should be. Moon and planet potential is clearly higher in terms of discoveries and thus priority should be higher.. this wouldn't be as big an issue if exploration didn't take so long to complete for every object in a solar system. And there's loads more asteroids than anything else in the ones i've seen.

Re: Auto-exploration

Posted: Fri Mar 11, 2022 2:14 pm
by Lymark
I was going to post this exact issue, but I just read that automated explorers would ignore asteroids If we don't equip them with resource scanners. Haven't tried it yet myself tho.

Re: Auto-exploration

Posted: Fri Mar 11, 2022 2:17 pm
by Erik Rutins
Researching Resource Scanners and upgraded Exploration Ships will greatly increase their speed at getting through asteroid fields.

Re: Auto-exploration

Posted: Fri Mar 11, 2022 2:22 pm
by Lymark
Erik Rutins wrote: Fri Mar 11, 2022 2:17 pm Researching Resource Scanners and upgraded Exploration Ships will greatly increase their speed at getting through asteroid fields.
It would be nice If we could have an additional option for explorers to prioritize planets over asteroids.

Re: Auto-exploration

Posted: Fri Mar 11, 2022 2:28 pm
by rxnnxs
A queue would also help. But for sure leaving asteroids out of automated exploration would be wonderful.

Re: Auto-exploration

Posted: Sat Mar 12, 2022 11:18 am
by Panpiper
How did you get them to warp out of system? My explorers just sit idle after exploring their home system. (Yes, I put them on auto...)

Re: Auto-exploration

Posted: Sat Mar 12, 2022 11:24 am
by BTAxis
If they're not leaving, check that they have decent fuel range (a stat in the design screen). If they can't get to any unexplored objects, they will be idle.

Fuel range is increased by having more and better fuel cells, more efficient hyperdrives and more efficient reactors.

Re: Auto-exploration

Posted: Sat Mar 12, 2022 6:51 pm
by dunnjona
Does anyone know the difference between these two options in the Automation choices for exploration ships: Auto-Explore and Auto-Scout Systems?

Re: Auto-exploration

Posted: Sat Mar 12, 2022 6:54 pm
by BTAxis
I think auto-scout just visits each system to find out what planets there are. It doesn't try to survey anything. It can be useful early on if you're just looking for habitable planets to expand to.

Re: Auto-exploration

Posted: Sat Mar 12, 2022 8:11 pm
by Justus2
It would be helpful to have a chart that defines them. If that's the real meaning of auto-scout, that could be useful. I'd definitely like an option to ignore asteroids, as mentioned earlier. And also an option to explore within a system, but not leave it (I believe the AI will do that as it is, until there's nothing left to scan).

Re: Auto-exploration

Posted: Sat Mar 12, 2022 8:36 pm
by Miravlix
It's super easy to avoid asteroids, they are fairly hard to target if you do it manually.

Get more scout ships,auto explorer only seem to work in a group before you can leave the system, after that it's one ship pr. system, so if you cranked up the world to 2K stars, maybe it's time you doubled the number of scouts too... Like 30-50 scouts before you start colonizing.

Auto-scout unfortunately suffers from all the ships heading to the same system (And they all get the wait around part, so they will still be synced when going to the next system), but you actually may want to use auto scout over auto explorer/full auto and then cherry pick what system you explore and force many scouts to do the big asteroid systems.

Re: Auto-exploration

Posted: Sat Mar 12, 2022 8:46 pm
by Buio
Lymark wrote: Fri Mar 11, 2022 2:22 pm It would be nice If we could have an additional option for explorers to prioritize planets over asteroids.
Shouldn't even be an additional option, should be default.

In my game they would spend an eternity to scan a bunch of low value asteroids. Those asteroids orbiting a for my faction inhabitable unscanned world. Which after a forced manual scan was found to have valuable resources. Stupid explorers!

Re: Auto-exploration

Posted: Sat Mar 12, 2022 11:20 pm
by ClassicAz
Erik Rutins wrote: Fri Mar 11, 2022 2:17 pm Researching Resource Scanners and upgraded Exploration Ships will greatly increase their speed at getting through asteroid fields.
Thanks Erik.

Aside from performance issues, one of the biggest motivation killers for me in DW:U was the feeling that I needed to manually queue dozens of explorers to reach the goodies before the pirates/other civs. I really urge you and Elliot to consider implementing an anti-clumping feature for Auto-Scout and toggle-able ignore asteroid option for Auto-Explore.