Where to post suggestions? Appeasing pirates is far too easy...
Posted: Fri Mar 11, 2022 9:52 am
Hi thx for DW2!
Where can we post suggestions?
Making peace with pirates currently is far too easy:
No matter how bad your initial contact is, or how hostile the race is in few years you give them simply a secret location worth 70K and they love you and make an non aggression pact. Since this works for all pirates and since non aggression pacts cost nothing you can make peace with all pirates without any cost at all. They even dont seem to be bothered that you have zero fleet to protect yourself from them.
Same is with other races, there the same secret location is worth 500K!!!
Also the trading interface could be made much more easy by providing a way to ask what they want for it and if you dont have enough credits to say how many credits you need to make this trade come true...
The initial contact impact seems also to not matter much at all (if they dont declare war at you at once).
Here some suggestion:
- Allow to make non aggression pacts only if you are powerful enough to defend yourself against the pirates.
- Allow only to trade secret locations if they are meaningful close and reduce the cost of them.
- Make the impact of first contact much longer, but give a chance to first research contact protocols for this race that will increase your chance of a good outcome. Alternatively allow to pay a lot of money at first contact.
- Apply the Mali of Alien races that you have not the diplo tech for also to pirates.
- Allow to make a protection agreement with hostile pirate races only if they have made significant loses against you.
Have fun,
Martin
Where can we post suggestions?
Making peace with pirates currently is far too easy:
No matter how bad your initial contact is, or how hostile the race is in few years you give them simply a secret location worth 70K and they love you and make an non aggression pact. Since this works for all pirates and since non aggression pacts cost nothing you can make peace with all pirates without any cost at all. They even dont seem to be bothered that you have zero fleet to protect yourself from them.
Same is with other races, there the same secret location is worth 500K!!!
Also the trading interface could be made much more easy by providing a way to ask what they want for it and if you dont have enough credits to say how many credits you need to make this trade come true...
The initial contact impact seems also to not matter much at all (if they dont declare war at you at once).
Here some suggestion:
- Allow to make non aggression pacts only if you are powerful enough to defend yourself against the pirates.
- Allow only to trade secret locations if they are meaningful close and reduce the cost of them.
- Make the impact of first contact much longer, but give a chance to first research contact protocols for this race that will increase your chance of a good outcome. Alternatively allow to pay a lot of money at first contact.
- Apply the Mali of Alien races that you have not the diplo tech for also to pirates.
- Allow to make a protection agreement with hostile pirate races only if they have made significant loses against you.
Have fun,
Martin