Nebulas, pathfinding and order queueing
Posted: Fri Mar 11, 2022 11:03 am
I manually sent a ship on a direct course to a distant (by the standards of my tech) system for reasons. Realized on the way that a nebula was in the way (had the overlay turned off). So I backtrack out of the nebula, and now have to go around it.
Because we can't queue orders for ships, I can't queue a path around the nebula. I know it's been brought up several times elsewhere, but this is another case where the lack of order queues is mind boggling.
If I order the ship to the target system directly, it pathfinds around the nebula by jumping from star to star, which in this particular case started by going back almost in the direction it came. Is there no pathfinding through empty space? Is the AI going to follow these star-based paths while my manually controlled fleets zip past nebulas following the shortest possible route?
Finally, because the nebula overlay is spheres rather than circles, ships can look like they are inside it if they are behind it, unless you use top down view.
Because we can't queue orders for ships, I can't queue a path around the nebula. I know it's been brought up several times elsewhere, but this is another case where the lack of order queues is mind boggling.
If I order the ship to the target system directly, it pathfinds around the nebula by jumping from star to star, which in this particular case started by going back almost in the direction it came. Is there no pathfinding through empty space? Is the AI going to follow these star-based paths while my manually controlled fleets zip past nebulas following the shortest possible route?
Finally, because the nebula overlay is spheres rather than circles, ships can look like they are inside it if they are behind it, unless you use top down view.