Migration Bug - Passenger Ships won't offload Pops and sometimes even space them
Posted: Fri Mar 11, 2022 5:03 pm
Hello,
in my game I currently have a full capital and another not full colony in the same system with high migration attraction because no taxes.
Maybe important: This colony was given to me by the "Sleeper Pods or Terraformer" event - specifically the Teekan version.
Passenger ships are being built and they pick up migrants from the capital correctly (ship goes into orbit, stops, then the pops are gradually "sucked up" from the capital). The passenger ship then jumps to the other colony, approaches, stops, and then either
a) restarts the mission and jumps back to the capital while still carrying all the migrants or
b) SPACES the migrants- they just disappear all at once, pops don't arrive on the colony, they are just gone lol
On the other hand, tourism missions work correctly, both picking up and deployingg to resort bases, pops are gradually transferred to/from the ship.
I'm not quite sure if is was never working to begin with or if it stopped working somewhen along my playthrough. I *think* it stopped working somewhen around 150m pops (started with 50m from an event on that planet).
Pop policy should be setup correctly, save is in attachement.
Edit: I have meanwhile colonized a third world and migration works properly to the new colony, but to the second colony it is still broken. Also just updated to 1.0.1.6, no difference
in my game I currently have a full capital and another not full colony in the same system with high migration attraction because no taxes.
Maybe important: This colony was given to me by the "Sleeper Pods or Terraformer" event - specifically the Teekan version.
Passenger ships are being built and they pick up migrants from the capital correctly (ship goes into orbit, stops, then the pops are gradually "sucked up" from the capital). The passenger ship then jumps to the other colony, approaches, stops, and then either
a) restarts the mission and jumps back to the capital while still carrying all the migrants or
b) SPACES the migrants- they just disappear all at once, pops don't arrive on the colony, they are just gone lol
On the other hand, tourism missions work correctly, both picking up and deployingg to resort bases, pops are gradually transferred to/from the ship.
I'm not quite sure if is was never working to begin with or if it stopped working somewhen along my playthrough. I *think* it stopped working somewhen around 150m pops (started with 50m from an event on that planet).
Pop policy should be setup correctly, save is in attachement.
Edit: I have meanwhile colonized a third world and migration works properly to the new colony, but to the second colony it is still broken. Also just updated to 1.0.1.6, no difference