Any chance ground combat will be updated?
Posted: Sat Mar 12, 2022 11:20 pm
I've just created a small hypothetical scenario centred around the defence of Brovary in Ukraine. Ground warfare is incredibly unrealistic for so many reasons:
1) Ground movement is the same regardless of terrain. Tanks are sailing through dense forests. They don't keep to roads, either.
2) Tank shots travel like artillery shells. They take a very long time to reach the enemy tank which is absolutely odd. IRL they only take a few seconds. This is probably the most unrealistic thing in the simulator which prevents it from modelling ground warfare.
3) Unit losses are through the roof. Artillery can massacre infantry so easily, no matter the terrain or the lack of proper F/Os.
4) Counter battery is absolutely too easy. MLRS shouldn't be able to destroy two batteries in seconds.
5) I wish there was at least rudimentary AI for ground units. Without manually setting all the waypoints, you can't expect them to behave in any sort of plausisble way.
6) SPAs seem to be firing way too fast. Is there any data behind it?
Overall, I'm quite disappointed with the engine. I know it was designed with air/naval combat in mind, but it seems seriously lacking.
1) Ground movement is the same regardless of terrain. Tanks are sailing through dense forests. They don't keep to roads, either.
2) Tank shots travel like artillery shells. They take a very long time to reach the enemy tank which is absolutely odd. IRL they only take a few seconds. This is probably the most unrealistic thing in the simulator which prevents it from modelling ground warfare.
3) Unit losses are through the roof. Artillery can massacre infantry so easily, no matter the terrain or the lack of proper F/Os.
4) Counter battery is absolutely too easy. MLRS shouldn't be able to destroy two batteries in seconds.
5) I wish there was at least rudimentary AI for ground units. Without manually setting all the waypoints, you can't expect them to behave in any sort of plausisble way.
6) SPAs seem to be firing way too fast. Is there any data behind it?
Overall, I'm quite disappointed with the engine. I know it was designed with air/naval combat in mind, but it seems seriously lacking.