[1.0.1.8] CTD - Zoom in
Posted: Sun Mar 13, 2022 9:53 pm
I did a fast zoom to see a battle and I crashed to desktop.
Here the logs files.
Here the logs files.
What's your Strategy?
https://forums.matrixgames.com:443/
Code: Select all
Application: DistantWorlds2.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: SharpDX.SharpDXException
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.DeviceContext.MapSubresource(SharpDX.Direct3D11.Resource, Int32, SharpDX.Direct3D11.MapMode, SharpDX.Direct3D11.MapFlags)
at Xenko.Graphics.CommandList.MapSubresource(Xenko.Graphics.GraphicsResource, Int32, Xenko.Graphics.MapMode, Boolean, Int32, Int32)
at Xenko.Graphics.Buffer.GetData(Xenko.Graphics.CommandList, Xenko.Graphics.Buffer, Xenko.Graphics.DataPointer)
at Xenko.Graphics.Buffer.GetData[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Xenko.Graphics.CommandList, Xenko.Graphics.Buffer, Single[])
at Xenko.Graphics.Buffer.GetData[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Xenko.Graphics.CommandList, Single[])
at Xenko.Graphics.Buffer.GetData[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Xenko.Graphics.CommandList)
at DistantWorlds.Types.ModelVertexData.GetVertexData(Xenko.Engine.Game, Xenko.Rendering.Mesh, Xenko.Core.Mathematics.Quaternion, Single, Xenko.Graphics.VertexPositionNormalTexture[] ByRef, Int32[] ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Single ByRef)
at DistantWorlds.Types.ModelVertexData.GetVertexData(Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, Xenko.Rendering.Mesh, Xenko.Core.Mathematics.Quaternion)
at DistantWorlds.Types.ModelEffectHelper.ProcessModel(Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, Xenko.Rendering.Model, System.String, Boolean, Boolean)
at DistantWorlds.Types.ModelEffectHelper.ObtainModel(Xenko.Core.Serialization.Contents.ContentManager, Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, System.String, Boolean, Boolean, DistantWorlds.Types.ModelVertexData ByRef)
at DistantWorlds.Types.ModelEffectHelper.ObtainModelForDesign(Xenko.Core.Serialization.Contents.ContentManager, Xenko.Engine.Game, Xenko.Graphics.GraphicsDevice, DistantWorlds.Types.Design, DistantWorlds.Types.Galaxy, Single ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Xenko.Core.Mathematics.Vector3 ByRef, Boolean[] ByRef, Int32[] ByRef)
at DistantWorlds2.EffectHelper.GenerateGraphicsNode(DistantWorlds.Types.StellarObject, DistantWorlds.Types.Design, Boolean, DistantWorlds.Types.Galaxy, DistantWorlds.Types.Empire, DistantWorlds.Types.Orb, Int32, Int32, Single, DistantWorlds.Types.CameraInfo, Xenko.Engine.Scene, DistantWorlds.Types.SceneViewMode, DistantWorlds.Types.SceneRenderType, DistantWorlds2.DWGame, Xenko.Graphics.GraphicsDevice, Xenko.Core.Serialization.Contents.ContentManager, DistantWorlds.Types.Location)
at DistantWorlds2.EffectHelper.GenerateGraphicsNode(DistantWorlds.Types.StellarObject, DistantWorlds.Types.Galaxy, DistantWorlds.Types.Empire, DistantWorlds.Types.Orb, Int32, Int32, Single, DistantWorlds.Types.CameraInfo, Xenko.Engine.Scene, DistantWorlds.Types.SceneViewMode, DistantWorlds.Types.SceneRenderType, DistantWorlds2.DWGame, Xenko.Graphics.GraphicsDevice, Xenko.Core.Serialization.Contents.ContentManager, DistantWorlds.Types.Location)
at DistantWorlds2.ScaledRenderer.GenerateBackgroundScene(Xenko.Graphics.GraphicsDevice, DistantWorlds.Types.OrbType, DistantWorlds.Types.Race, DistantWorlds.Types.ShipRole, Boolean, System.Random)
at DistantWorlds2.ScaledRenderer.GenerateBackgroundScene(Xenko.Graphics.GraphicsDevice)
at DistantWorlds2.ScaledRenderer.CheckGenerateMenuBackgroundScene(DistantWorlds2.MenuRenderer, DistantWorlds2.MenuRenderer)
at DistantWorlds2.DWGame.Update(Xenko.Games.GameTime)
at Xenko.Games.GameBase.InitializeBeforeRun()
at Xenko.Games.GamePlatform.OnInitCallback()
at Xenko.Games.GameWindowWinforms.Run()
at Xenko.Games.GameBase.Run(Xenko.Games.GameContext)
at IiqwbdUCNrBurU9N7n.GbKK0hw48NowItiuWq.rIdo7QyUj(System.Object)
at <PrivateImplementationDetails>{7847E0A2-488F-4223-8CB0-02A77633ADEB}.Main(System.String[])Code: Select all
Application: DistantWorlds2.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0000005, exception address 00007FFB00000020Nice find. I'll try it!Nilma wrote: Sun Mar 20, 2022 9:04 am I've been getting this issue too, including 3 CTDs in 1.0.2.1. I turned lens flare to zero and haven't had the problem since... fingers crossed, this has solved it.
Code: Select all
Application: DistantWorlds2.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0000005, exception address 00007FFDBA625B5B
Just read this. Can you confirm that if you turn the lens flare back on that your FPS drops and you begin to crash? Separately, with the lens flare off, but the music on, that you get crashes on zoom again?firemad wrote: Sun Mar 20, 2022 4:22 pm Ok I found that I needed to restart my computer to fix the crash caused by the lens flare.
Anyways I found that I got an incredible FPS boost because of it. Civilian ship are better in the galaxy map.
If I zoom in everything is a lot smoother!![]()
I saw one minor hiccup and it's when the game changed the music to another track when I zoomed in or out.
I tried to turn off the music and guess what now I don't have any issues at all for Zoom In and Out.
Well I guess the dev will be happy that has a community we did some testing to find the problem.
I hope it will help dev to pinpoint the problem![]()
Was there any crash log you could share for this music/zoom crash?firemad wrote: Sun Mar 20, 2022 4:22 pm I saw one minor hiccup and it's when the game changed the music to another track when I zoomed in or out.
I tried to turn off the music and guess what now I don't have any issues at all for Zoom In and Out.
For this point the game doesn't crash and no I don't have any logs. I just heard the sound stopping or jumping but the game continue without any issues. It's like skipping a beat in the music but it happen only when I'm doing a zoom in or out and it isn't all the time just sometime but it is happening frequently. I will test with the latest patch 1.0.2.2 and I will let you know.Erik Rutins wrote: Mon Mar 21, 2022 1:28 pmWas there any crash log you could share for this music/zoom crash?firemad wrote: Sun Mar 20, 2022 4:22 pm I saw one minor hiccup and it's when the game changed the music to another track when I zoomed in or out.
I tried to turn off the music and guess what now I don't have any issues at all for Zoom In and Out.
Patch 1.0.2.2 seem to have corrected my problem with lens flare and the music too. I tried both HDR and Standard and both settings in game work fine. I don't see any difference between HDR and SDR so I left on HDR because it's better for the visual of the game off course.Erik Rutins wrote: Mon Mar 21, 2022 1:27 pmJust read this. Can you confirm that if you turn the lens flare back on that your FPS drops and you begin to crash? Separately, with the lens flare off, but the music on, that you get crashes on zoom again?firemad wrote: Sun Mar 20, 2022 4:22 pm Ok I found that I needed to restart my computer to fix the crash caused by the lens flare.
Anyways I found that I got an incredible FPS boost because of it. Civilian ship are better in the galaxy map.
If I zoom in everything is a lot smoother!![]()
I saw one minor hiccup and it's when the game changed the music to another track when I zoomed in or out.
I tried to turn off the music and guess what now I don't have any issues at all for Zoom In and Out.
Well I guess the dev will be happy that has a community we did some testing to find the problem.
I hope it will help dev to pinpoint the problem![]()