Explorer and constructor logic
Posted: Mon Mar 14, 2022 6:44 pm
This makes no kind of sense.
My whole fleet of constructors going almost across the whole galaxy(I'm top right) to build stuff in a system I haven't even explored, next to several enemies instead of building closer to home(or just sitting on their ass doing nothing instead of provoking wars):

This has ruined every single game for me along with explorers deciding to explore on the other side of the galaxy instead of neighboring systems.
At least I see 1.0.9 fixed nebula logic so I don't have to watch my entire transport fleet fly straight into one and get stuck.
My whole fleet of constructors going almost across the whole galaxy(I'm top right) to build stuff in a system I haven't even explored, next to several enemies instead of building closer to home(or just sitting on their ass doing nothing instead of provoking wars):

This has ruined every single game for me along with explorers deciding to explore on the other side of the galaxy instead of neighboring systems.
At least I see 1.0.9 fixed nebula logic so I don't have to watch my entire transport fleet fly straight into one and get stuck.