[ 1.0.1.9]game crash when ships start firing beams
Posted: Mon Mar 14, 2022 8:42 pm
Hi, i was playing fine building and exploring until a pirate ship attacked a mining station, as soon the ship fires beams the game crash with this crashlog i post down. Tried test diferent savegames and always when the combat start and ships fire i get this crashlog.
Distant Worlds - Crash Dump - Version 1.0.1.9
16:33:18 lunes, 14 de marzo de 2022
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada.
en SharpDX.Result.CheckError()
en SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
en SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
en Xenko.Graphics.Buffer.InitializeFromImpl(BufferDescription description, BufferFlags viewFlags, PixelFormat viewFormat, IntPtr dataPointer)
en Xenko.Graphics.Buffer.New[T](GraphicsDevice device, Int32 elementCount, BufferFlags bufferFlags, GraphicsResourceUsage usage)
en DistantWorlds2.SymbolSystem.GenerateVertexBuffer(DWGame game, GraphicsDevice graphics, Single size, Vector3 cameraPosition, RectangleF viewBounds, Int32 originX, Int32 originY, Single coordinateDivisor, Single standardScaleRange, Single standardScaleRangeSquared, Single maximumScaleRange, Single maximumRealDistance, Boolean godMode)
en DistantWorlds2.SymbolSystem.Update(Single timeInSeconds, DWGame game, GraphicsDevice graphics, CameraInfo camera, Single updateFrequency, Single updateFrequencyData, Int32 originX, Int32 originY, Single coordinateDivisor, Single maximumRealDistance, Location location)
en DistantWorlds2.DWRendererBase.UpdateSymbolSystem(Single timeInSeconds, Game game, GraphicsDevice graphics, CameraInfo camera, GraphicsNodeList graphicsNodes, Boolean forceUpdate, Location location)
en DistantWorlds2.GraphicsNodeList.Update(DWGame game, ContentManager assets, GraphicsDevice graphics, Empire empire, SceneViewMode viewMode, CameraInfo camera, SceneRenderType sceneRenderType, Scene scene, Location location, StarSystem currentSystem, Single timePassed, Double timeInSeconds, Galaxy galaxy, Single starScaleMultiplier, Boolean isBackgroundMode)
en DistantWorlds2.ScaledRenderer.ResolveViewableItems(SceneRenderType sceneType, Single timePassed, Single timeInSeconds)
en DistantWorlds2.ScaledRenderer.CheckResolveViewableItems()
en DistantWorlds2.DWGame.Draw(GameTime gameTime)
Extra info follows:
DXGI_ERROR_DEVICE_REMOVED: ??
La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada.
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Distant Worlds - Crash Dump - Version 1.0.1.9
16:33:18 lunes, 14 de marzo de 2022
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada.
en SharpDX.Result.CheckError()
en SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
en SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
en Xenko.Graphics.Buffer.InitializeFromImpl(BufferDescription description, BufferFlags viewFlags, PixelFormat viewFormat, IntPtr dataPointer)
en Xenko.Graphics.Buffer.New[T](GraphicsDevice device, Int32 elementCount, BufferFlags bufferFlags, GraphicsResourceUsage usage)
en DistantWorlds2.SymbolSystem.GenerateVertexBuffer(DWGame game, GraphicsDevice graphics, Single size, Vector3 cameraPosition, RectangleF viewBounds, Int32 originX, Int32 originY, Single coordinateDivisor, Single standardScaleRange, Single standardScaleRangeSquared, Single maximumScaleRange, Single maximumRealDistance, Boolean godMode)
en DistantWorlds2.SymbolSystem.Update(Single timeInSeconds, DWGame game, GraphicsDevice graphics, CameraInfo camera, Single updateFrequency, Single updateFrequencyData, Int32 originX, Int32 originY, Single coordinateDivisor, Single maximumRealDistance, Location location)
en DistantWorlds2.DWRendererBase.UpdateSymbolSystem(Single timeInSeconds, Game game, GraphicsDevice graphics, CameraInfo camera, GraphicsNodeList graphicsNodes, Boolean forceUpdate, Location location)
en DistantWorlds2.GraphicsNodeList.Update(DWGame game, ContentManager assets, GraphicsDevice graphics, Empire empire, SceneViewMode viewMode, CameraInfo camera, SceneRenderType sceneRenderType, Scene scene, Location location, StarSystem currentSystem, Single timePassed, Double timeInSeconds, Galaxy galaxy, Single starScaleMultiplier, Boolean isBackgroundMode)
en DistantWorlds2.ScaledRenderer.ResolveViewableItems(SceneRenderType sceneType, Single timePassed, Single timeInSeconds)
en DistantWorlds2.ScaledRenderer.CheckResolveViewableItems()
en DistantWorlds2.DWGame.Draw(GameTime gameTime)
Extra info follows:
DXGI_ERROR_DEVICE_REMOVED: ??
La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada.
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