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[ 1.0.1.9]game crash when ships start firing beams

Posted: Mon Mar 14, 2022 8:42 pm
by Eldarliel
Hi, i was playing fine building and exploring until a pirate ship attacked a mining station, as soon the ship fires beams the game crash with this crashlog i post down. Tried test diferent savegames and always when the combat start and ships fire i get this crashlog.

Distant Worlds - Crash Dump - Version 1.0.1.9

16:33:18 lunes, 14 de marzo de 2022


SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada.

en SharpDX.Result.CheckError()
en SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
en SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
en Xenko.Graphics.Buffer.InitializeFromImpl(BufferDescription description, BufferFlags viewFlags, PixelFormat viewFormat, IntPtr dataPointer)
en Xenko.Graphics.Buffer.New[T](GraphicsDevice device, Int32 elementCount, BufferFlags bufferFlags, GraphicsResourceUsage usage)
en DistantWorlds2.SymbolSystem.GenerateVertexBuffer(DWGame game, GraphicsDevice graphics, Single size, Vector3 cameraPosition, RectangleF viewBounds, Int32 originX, Int32 originY, Single coordinateDivisor, Single standardScaleRange, Single standardScaleRangeSquared, Single maximumScaleRange, Single maximumRealDistance, Boolean godMode)
en DistantWorlds2.SymbolSystem.Update(Single timeInSeconds, DWGame game, GraphicsDevice graphics, CameraInfo camera, Single updateFrequency, Single updateFrequencyData, Int32 originX, Int32 originY, Single coordinateDivisor, Single maximumRealDistance, Location location)
en DistantWorlds2.DWRendererBase.UpdateSymbolSystem(Single timeInSeconds, Game game, GraphicsDevice graphics, CameraInfo camera, GraphicsNodeList graphicsNodes, Boolean forceUpdate, Location location)
en DistantWorlds2.GraphicsNodeList.Update(DWGame game, ContentManager assets, GraphicsDevice graphics, Empire empire, SceneViewMode viewMode, CameraInfo camera, SceneRenderType sceneRenderType, Scene scene, Location location, StarSystem currentSystem, Single timePassed, Double timeInSeconds, Galaxy galaxy, Single starScaleMultiplier, Boolean isBackgroundMode)
en DistantWorlds2.ScaledRenderer.ResolveViewableItems(SceneRenderType sceneType, Single timePassed, Single timeInSeconds)
en DistantWorlds2.ScaledRenderer.CheckResolveViewableItems()
en DistantWorlds2.DWGame.Draw(GameTime gameTime)


Extra info follows:

DXGI_ERROR_DEVICE_REMOVED: ??
La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada.



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Re: [ 1.0.1.9]game crash when ships start firing beams

Posted: Tue Mar 22, 2022 7:51 pm
by blarglol
Do you still experience this issue on 1.0.2.2? We must all speak up

Re: [ 1.0.1.9]game crash when ships start firing beams

Posted: Fri Aug 05, 2022 1:39 pm
by Erik Rutins
Please try the new 1.0.6.2 beta update, especially this new game setting which we think may resolve the remaining crashes, especially battle crashes:

IMPORTANT NOTE: If you still experience crashes with 1.0.6.2 or later, especially crashes in battle, please try the new DXVK rendering option in the game settings. This can be found under "Rendering Mode", which can be switched from DirectX 11 to DXVK. This will likely resolve many issues caused by driver bugs or incompatibilities. If you try this setting and the game does not launch, please note the command line option in the changes below to switch back to DirectX 11.