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[1.0.1.9] Broken story events + inifinite popups

Posted: Tue Mar 15, 2022 2:22 pm
by painhammer
Some story events are skipping the choice stage and going straight to result. Some are going into an infinite popup. Options to investigate ruins, etc., pop up again after clicking "investigate."

Examples:
  • Prime Research Station skipping the blast vs. hack message and going into an infinite popup based on the "hack" option.
  • Ghost Fleet skips pay vs. reject option and skips straight to rejection result and demand for protection money.

Re: [1.0.1.9] Broken story events + inifinite popups

Posted: Tue Mar 15, 2022 7:21 pm
by Erik Rutins
What are your various Exploration policy settings set to?

Re: [1.0.1.9] Broken story events + inifinite popups

Posted: Tue Mar 15, 2022 7:54 pm
by painhammer
Thanks for the response, Eric. Policies are as follows:

Send Survey Team when --> Hidden Items Present Or Colonizable Or Populated
Investigate Ruins when --> Prompt
Investigate Abandoned Ships when --> Prompt

Screenshot of the infinite popups is attached. Note that the first popup is "Security Activated!" with no starting prompt, then it goes to "<zzt> Code Accepted" and I immediately get control of the station.

Re: [1.0.1.9] Broken story events + inifinite popups

Posted: Wed Mar 16, 2022 3:03 am
by painhammer
The compressed save file is still too large to attach here, so instead here is a google drive link to the file:

https://drive.google.com/file/d/1quru-e ... sp=sharing

The save is from a few days before the infinite popups kick in.

EDIT: and attached is a save from another game, shortly before the ghost fleet event. Instead of getting infinite popups this one just skips the initial event. I've reloaded it several times and the outcome of the event (pay to absorb the Ghost Fleet or deny and treat them as an ordinary pirate faction) appears to be selected at random.

EDIT 2: I reinstalled the game and the problem went away.