Frequent E_OUTOFMEMORY/Out of memory crashes [1.0.2.0]
Posted: Wed Mar 16, 2022 12:02 am
Distant Worlds - Crash Dump - Version 1.0.1.9
00:50:58 Wednesday, March 16, 2022
SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough memory resources are available to complete this operation.
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)
at Xenko.Graphics.Texture.InitializeFromImpl(DataBox[] dataBoxes)
at Xenko.Graphics.Texture.InitializeFrom(Texture parentTexture, TextureDescription description, TextureViewDescription viewDescription, DataBox[] textureDatas)
at DistantWorlds.Types.DrawingHelper.CreateAndSetRenderTarget(RenderDrawContext drawContext, Int32 width, Int32 height, Texture& backBuffer, Texture& depthBuffer)
at DistantWorlds2.CustomOrbRenderer.RenderSystemBadge(CartoucheRegionList cartoucheRegions, CartoucheRegion cartoucheRegion, GraphicsDevice graphics, GraphicsContext graphicsContext, RenderDrawContext drawContext, CameraComponent camera, GraphicsNode graphicsNode, Empire playerEmpire, Boolean godMode, DateTime time, Single fontSize, Single fontSizeBold, RectangleF screenInflated, Color[] empireColors, Color color, Color uncolonizedColor, SpriteBatch spriteBatch, Single margin, Single largeGap, Single smallGap, Color shadowColor, Color borderColor, Color backColor, StarSystem system, Boolean showResources, Boolean showStrength, StarSystemList spaceportSystems, Single padding, Boolean isColonizedSystem)
at DistantWorlds2.CustomOrbRenderer.DrawSystemCartouches(RenderDrawContext drawContext, GraphicsContext graphicsContext, GraphicsDevice graphics, CameraComponent camera, GraphicsNodeList graphicsNodes, Empire playerEmpire, Boolean godMode, DateTime time)
at DistantWorlds2.CustomOrbRenderer.DrawCorePostSceneInternal(RenderContext context, RenderDrawContext drawContext)
at Xenko.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context)
at Xenko.Rendering.Compositing.SceneRendererCollection.DrawCore(RenderContext context, RenderDrawContext drawContext)
at Xenko.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context)
at Xenko.Rendering.Compositing.SceneCameraRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext)
at Xenko.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context)
at Xenko.Rendering.Compositing.GraphicsCompositor.DrawCore(RenderDrawContext context)
at Xenko.Rendering.RendererBase.Draw(RenderDrawContext context)
at Xenko.Engine.SceneSystem.Draw(GameTime gameTime)
at Xenko.Games.GameSystemCollection.Draw(GameTime gameTime)
at Xenko.Games.GameBase.Draw(GameTime gameTime)
at DistantWorlds2.DWGame.Draw(GameTime gameTime)
--- COMPLETE ---
00:50:58 Wednesday, March 16, 2022
SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough memory resources are available to complete this operation.
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)
at Xenko.Graphics.Texture.InitializeFromImpl(DataBox[] dataBoxes)
at Xenko.Graphics.Texture.InitializeFrom(Texture parentTexture, TextureDescription description, TextureViewDescription viewDescription, DataBox[] textureDatas)
at DistantWorlds.Types.DrawingHelper.CreateAndSetRenderTarget(RenderDrawContext drawContext, Int32 width, Int32 height, Texture& backBuffer, Texture& depthBuffer)
at DistantWorlds2.CustomOrbRenderer.RenderSystemBadge(CartoucheRegionList cartoucheRegions, CartoucheRegion cartoucheRegion, GraphicsDevice graphics, GraphicsContext graphicsContext, RenderDrawContext drawContext, CameraComponent camera, GraphicsNode graphicsNode, Empire playerEmpire, Boolean godMode, DateTime time, Single fontSize, Single fontSizeBold, RectangleF screenInflated, Color[] empireColors, Color color, Color uncolonizedColor, SpriteBatch spriteBatch, Single margin, Single largeGap, Single smallGap, Color shadowColor, Color borderColor, Color backColor, StarSystem system, Boolean showResources, Boolean showStrength, StarSystemList spaceportSystems, Single padding, Boolean isColonizedSystem)
at DistantWorlds2.CustomOrbRenderer.DrawSystemCartouches(RenderDrawContext drawContext, GraphicsContext graphicsContext, GraphicsDevice graphics, CameraComponent camera, GraphicsNodeList graphicsNodes, Empire playerEmpire, Boolean godMode, DateTime time)
at DistantWorlds2.CustomOrbRenderer.DrawCorePostSceneInternal(RenderContext context, RenderDrawContext drawContext)
at Xenko.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context)
at Xenko.Rendering.Compositing.SceneRendererCollection.DrawCore(RenderContext context, RenderDrawContext drawContext)
at Xenko.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context)
at Xenko.Rendering.Compositing.SceneCameraRenderer.DrawCore(RenderContext context, RenderDrawContext drawContext)
at Xenko.Rendering.Compositing.SceneRendererBase.Draw(RenderDrawContext context)
at Xenko.Rendering.Compositing.GraphicsCompositor.DrawCore(RenderDrawContext context)
at Xenko.Rendering.RendererBase.Draw(RenderDrawContext context)
at Xenko.Engine.SceneSystem.Draw(GameTime gameTime)
at Xenko.Games.GameSystemCollection.Draw(GameTime gameTime)
at Xenko.Games.GameBase.Draw(GameTime gameTime)
at DistantWorlds2.DWGame.Draw(GameTime gameTime)
--- COMPLETE ---


