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[1.0.2.0]Having CTD with no error messages

Posted: Wed Mar 16, 2022 3:16 pm
by zgrssd
As the title says, I have Crash to Desktop with no error message:
- No error in the Session Log
- No Crash Dump
- No shader log
- No exposing of a uncaught exception by the Runtime

The game just hangs. Then closes.

Usually it is during mundane stuff. And usually it is not replicateable.
Just now it happened when trying to look at the Fleet Template Details
Prior to 1.0.2.0 I often had them when foucssing on something with a rightclick

Re: [1.0.2.0]Having CTD with no error messages

Posted: Wed Mar 16, 2022 5:01 pm
by Neurobed
Double click on Escort ship just created, few seconds standby cursor and game CDT with no error message. No crash log in \data\Logs

From SessionLog.txt the game Getting Display Mode for 1920x1080 @60Hz (but 3070 Ti and monitor G-Sync can reach 240 MHz)

-N-

Re: [1.0.2.0]Having CTD with no error messages

Posted: Wed Mar 16, 2022 5:35 pm
by ralthan
I have the same issue. Game hard crashes every few minutes - even with .20 release (tried this morning). Basically unplayable now.
Included my session log.
SessionLog.txt
My session Log
(66.04 KiB) Downloaded 5 times

Re: [1.0.2.0]Having CTD with no error messages

Posted: Wed Mar 16, 2022 5:53 pm
by zgrssd
For me it is ocassionally, but in every version since release.

Re: [1.0.2.0]Having CTD with no error messages

Posted: Wed Mar 16, 2022 6:13 pm
by Jadey

Code: Select all

Distant Worlds - Crash Dump - Version 1.0.2.0

9:42:19 AM Wednesday, March 16, 2022


System.NullReferenceException: Object reference not set to an instance of an object.
   at DistantWorlds.UI.UserInterfaceController.ShowMessageDialogCentered(Texture image, Texture image2, Texture backgroundImage, ImageFill backgroundImageFill, Color backgroundImageTintColor, String title, String text, Boolean isModal, DWButtonData yesButtonData, DWButtonData noButtonData, Int32 screenWidth, Int32 screenHeight, Vector2 size, Boolean textIsBold, Single margin, FontSize normalFontSize, FontSize largeFontSize, Single textHeight)
   at DistantWorlds.UI.UserInterfaceController.ShowMessageDialogCentered(Texture image, Texture backgroundImage, ImageFill backgroundImageFill, String title, String text, Boolean isModal, DWButtonData yesButtonData, DWButtonData noButtonData, Int32 screenWidth, Int32 screenHeight, Vector2 size)
   at DistantWorlds2.ModLoader.ModManager.Update(GameTime gameTime)
   at Xenko.Games.GameSystemCollection.Update(GameTime gameTime)
   at DistantWorlds2.DWGame.Update(GameTime gameTime)


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Oh wait, this is from when I was fucking around with modding this morning. There hasn't been a crash log since then.