Revisionist leftists attack the Empire with savage fury
Posted: Thu Mar 17, 2022 10:00 pm
It's now T6 in my game with my new friend Visp and he and I have just started playing this fabulous scenario. I've circled Visp's forces in red circles and my positions in blue.
There are TO's to convert the forces that come from that city to either my side ( empire ) or Visp's side ( leftists ) depending on Elmer's whim. In this turn you can see the four candidate cities that I have to choose from. If they all cast their lot with the leftists then I'm afraid I may be doomed. I would have to evacuate all my forces to the island I own in the south center, dig in fortify, and try to hold onto what I have left.
If all four of the cities cast their lot with my side then I dare say that Visp may have to evacuate HIS forces to HIS island in the southeast.
If they split 50-50 then depending on which side spawns where this could turn into an interesting game. I have no idea what I'm going to have to do until the cities stipulate.
I have the choice to NOT choose any of the TO's and just try to drive one of my units into the city in question and hope for the best. I'm not sure I can get one of my units to arrive at Yusun Bulak before Visp get's one of his to get there first. So I can almost count that one surely one of Visp's cities and plan accordingly. In fact he could arrive at either or both of the northern candidate cities before I can get there so I'd best choose the TO's corresponding to those two northern cities on the off chance that they will decide to back my side. The two on the southern end of the continent are close enough that I might just be able to drive one of my units to it fairly quickly so I think maybe I should ignore the TO's corresponding to those two cities.
And there is the problem of what to do about the enemy island close to mine which also has an enemy force to the NW that are close enough to bomb my units with his aircraft. I'd best park my naval units close to my island just in case he tries something kinetic.
There are TO's to convert the forces that come from that city to either my side ( empire ) or Visp's side ( leftists ) depending on Elmer's whim. In this turn you can see the four candidate cities that I have to choose from. If they all cast their lot with the leftists then I'm afraid I may be doomed. I would have to evacuate all my forces to the island I own in the south center, dig in fortify, and try to hold onto what I have left.
If all four of the cities cast their lot with my side then I dare say that Visp may have to evacuate HIS forces to HIS island in the southeast.
If they split 50-50 then depending on which side spawns where this could turn into an interesting game. I have no idea what I'm going to have to do until the cities stipulate.
I have the choice to NOT choose any of the TO's and just try to drive one of my units into the city in question and hope for the best. I'm not sure I can get one of my units to arrive at Yusun Bulak before Visp get's one of his to get there first. So I can almost count that one surely one of Visp's cities and plan accordingly. In fact he could arrive at either or both of the northern candidate cities before I can get there so I'd best choose the TO's corresponding to those two northern cities on the off chance that they will decide to back my side. The two on the southern end of the continent are close enough that I might just be able to drive one of my units to it fairly quickly so I think maybe I should ignore the TO's corresponding to those two cities.
And there is the problem of what to do about the enemy island close to mine which also has an enemy force to the NW that are close enough to bomb my units with his aircraft. I'd best park my naval units close to my island just in case he tries something kinetic.

