Current Moddability: Please check this thread before asking for a mod!
Posted: Thu Mar 17, 2022 10:16 pm
Since Elliot's post might not be very clear as to the extent of possible modding in certain areas, I thought - some redundancy doesn't hurt - I'd create this thread, because there have been several questions already asking about the moddability of specific features. What I mean by moddability here is everything that has been deobfuscated and is intended by CodeForce to be modifiable. Harmony modding is a more complex endeavour that gives access to virtually all of the source code, which you can also follow, but that's not directly endorsed by CodeForce and is another topic entirely.
So, what is currently made available for modding in DW2:
So, what is currently made available for modding in DW2:
- As stated in this thread, most of the game data are modifiable via XML entries which you can find in the /data folder. This includes celestial objects, research, components, diplomatic messages, troop types, facilities, and more. However, there are also some known bugs with these XML files (see forum): for example, changing a race's name causes it to be unselectable and therefore unplayable.
- You can modify ships or bases and add your own, although it represents quite a steep learning curve with Stride
- Music
- Everything editable in-game via the game editor
- "Most" above regarding game data means that there are data that remain hardcoded, such as moon properties for instance
- Any game image, including flags and species portraits
- Galaxy generation properties other than those on the game start menus, including number of stars different than those provided
- Character stats
- Game mechanics
- Sounds other than music tracks