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Civilian casualties

Posted: Fri Mar 18, 2022 4:23 pm
by Hasleak
Hello,
When it comes to artillery fire on hex with assets, there is damage added to hex and then split among all available from this hex. But there also should be worker casualties depending on population working on this tile and there should be information on start of the turn regarding amount of pops lost due to enemy fire, in the same screen with military pops lost. What do you think?

Re: Civilian casualties

Posted: Tue May 03, 2022 11:20 am
by Ghost1069
There are no civilian casualties from combat right now?

Re: Civilian casualties

Posted: Tue May 03, 2022 1:03 pm
by Soar_Slitherine
I think I've seen screenshots stating civilian casualties for nuclear strikes, but it's not in for conventional weapons, as far as I know.

Re: Civilian casualties

Posted: Wed May 04, 2022 8:51 pm
by Hasleak
Yes, but in my opinion, using conventional artillery/rocket/missile strike should create at least some casualties.

Re: Civilian casualties

Posted: Thu May 05, 2022 3:17 pm
by Ghost1069
They absolutely should. The idea of making casualties proportional to asset damage seems reasonable.