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QoL changes for Research screen.
Posted: Fri Mar 18, 2022 11:59 pm
by Menzoberranzan
I know there are other more important things to be working on at this moment (all the crashes), but I wanted to suggest a couple QoL changes on the Research screen.
First, the list of techs in the list to be researched could really, really use a scroll bar.
Second, the ability to drag and drop a tech either from the Research tree or the Research list to a specified position.
Thanks.
Re: QoL changes for Research screen.
Posted: Sat Mar 19, 2022 12:59 am
by Ingor
I agree wholeheartedly. The scroll bar is sorely needed.
Re: QoL changes for Research screen.
Posted: Sat Mar 19, 2022 10:44 am
by Emperor0Akim
Yes to both, plus research cost should only be deducted at the start of the project.
Actually does anybody know which stock is used for this cost ?
Re: QoL changes for Research screen.
Posted: Sat Mar 19, 2022 12:19 pm
by baldamundo
A "send to top of queue" button would be nice too
Re: QoL changes for Research screen.
Posted: Sat Mar 19, 2022 1:51 pm
by Spidey
I hate to suggest this, but it would be nice to also have a list view of available techs, with the option of sorting by cheapest. Just to see what the options are within a reasonable time frame.
Re: QoL changes for Research screen.
Posted: Sun Mar 20, 2022 12:54 pm
by rxnnxs
Uh, I fear I wrote this also in another Research Screen Thread, but who knows when the other will be read and implemented, so:
Show us please the cash we have on hand.
Re: QoL changes for Research screen.
Posted: Sun Mar 20, 2022 6:00 pm
by Emperor0Akim
rxnnxs wrote: Sun Mar 20, 2022 12:54 pm
Uh, I fear I wrote this also in another Research Screen Thread, but who knows when the other will be read and implemented, so:
Show us please the cash we have on hand.
This is actually in the game, although not were I would place it :
if a research subject is allready active and you mouse over it to activate crash research.
Then and only then you can see below the status percentage :
Bananabobazer
+666% research speed for this project
3 days to research
1% complete (right click to cancel )
( click to initiate crash program for 1.000.000 credits from
cash on hand of 12 credits )
Like I said in another thread : DW2 is a picture search game, which rewards you with ingame functions
I would like it if the display of the research topics would look like this :
Bashing Rocks together
+5% Research Speed
5 days to research
Initiation Cost
500 credits ( OF 1.222.333 credits )
50 ( OF 1000 ) Steel / 20 ( OF 80 ) Gumdrops
And please, pretty please make it so, that the tooltip for research does not appear when I mouse over the arrows to change the position in the research queue.