Issues with Fleet/Ship Automation
Posted: Sat Mar 19, 2022 6:46 am
So far there is a Problem with Salvage. After destroying this Pirate Base in Asteroid Field in Start System (you get such one sometimes at begin) there were Escape Pods and Cargo Container floating around.
However no Ships showed up to pick it up. No civilian Freighters but also no Constructors, no matter how they were set, to Fully Automate or Auto Salvage.
They just ignored it till old manually to one to do it.
Next Issue ist with Military Fleets, no matter what Template is set (Attack or Defense) and Fleet Role (again attack or defend), Tactical Settings not changed so Engagement Range 50% of Fuel Range, they dont do anything in nearby Systems.
Gravillex have attacked Explorer in nearby System however the Fleet keep doing nothing until send over adviser advice.
And of course no one show than up to pick the gravillex corpse until again a constructor was told manually to do so.
However no Ships showed up to pick it up. No civilian Freighters but also no Constructors, no matter how they were set, to Fully Automate or Auto Salvage.
They just ignored it till old manually to one to do it.
Next Issue ist with Military Fleets, no matter what Template is set (Attack or Defense) and Fleet Role (again attack or defend), Tactical Settings not changed so Engagement Range 50% of Fuel Range, they dont do anything in nearby Systems.
Gravillex have attacked Explorer in nearby System however the Fleet keep doing nothing until send over adviser advice.
And of course no one show than up to pick the gravillex corpse until again a constructor was told manually to do so.