Any way to forbid tourism and focus on migration?

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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xHattix
Posts: 9
Joined: Sun Mar 13, 2022 1:07 pm

Any way to forbid tourism and focus on migration?

Post by xHattix »

Hey folks!

i´ve noticed that migration is progressing SUPER slowly. In DW:U there was a AI option "enage in tourism" which could speed up migration, if disabled. In DW2, it seems a passanger ship always do a tourism tour after a migration tour.

In my current playthrough, i have 25 passanger ships which could speed up the pop development of new colonies.. if they would..

If i look at AI players, they dont seem to have this "problem" and get huge pop counts on new founded colony MUCH faster, then the player does

Am i just blind or is there no AI option in DW2 to forbid tourism to focus on migration?
shockk
Posts: 11
Joined: Sun Apr 26, 2020 11:06 am

Re: Any way to forbid tourism and focus on migration?

Post by shockk »

could try never building resort bases? not like they do anything any ways

but yes migration seems next to non-existent, except when that -20 sustainability race pops up with 1k pops and drains your econ
xHattix
Posts: 9
Joined: Sun Mar 13, 2022 1:07 pm

Re: Any way to forbid tourism and focus on migration?

Post by xHattix »

No resort bases are a way to minimize tourism but it seems that even in the start (as teekan) passenger ships do tourist trips to somewhere ever other trip
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