[1.0.2.1] Bug - eneny destroyed ships are count as player losses
Posted: Mon Mar 21, 2022 1:42 pm
Hello,
I'm playing as Human empire and one of Human victory condition is to destroy more ships that you loss. But it is hard to reach because there is bug in count of lost ships.
I noticed that bug first time in version 1.0.1.9 when my fleet invaded an enemy capital planet for the first time. Battle was successful because enemy have 10x smaller fleet and planetary defense was not good too (it happened and beginning phase of game when biggest ships were destroyers). So Fleet destroyed all stations and forces around enemy capital then I ordered it to blockade and sent there Troops transport fleet from mine capital to capture enemy population/planet.
Then I noticed 2 bugs:
1. Even on blockage planet still build hundreds of civilian and military ships .... or more precisely they start to build them but then mine fleet immediately destroyed them. I thought that during blockage planet can't build ships but it can. Maybe this is not a bug, but it is strange. Enemy race just loosing money at that stage. They start build about 500 different ships (I even wonder how they can finance this - in civilization window they have about 4 planets and 50k money)!
2. Second most serious bug is that counter of mine lost ship increased as my fleet kill every new building enemy ship. Sometimes alone enemy civilian or military ships come to planet and got destroyed too. But at then end game said in War score, that I killed about 650 enemy ships but lost about 600 of mines - that is nonsense, I can lost about 20 military ships and approx. 30 civilians during whole war (enemy attacked one of mine minor system without populated planet).
When I jumped to enemy capital and started destroying everything, then I can destroy 100 - 150 enemy ships. 500 ships were destroyed during blockage (troop transport was slow and distance was long, so it took some time).
Looks like every enemy civilian ship was added as mine lost too into counter of lost ships. Or maybe every destroyed not finished enemy ship was added to mine lost counter too. Or possibly every mine damaged ship, that was automatically removed from fleet by automation (but not destroyed it ends as solo ship) was count as loss.
I'm 100% sure that counter is bad - enemy planet spawned 10-20 ships for building, then mine fleet destroyed them in 10 seconds, killed ship counter increased by 10-20 but lost ship counter was increased by 10-20 too. But in reality I lost 0 mine ships, because all those new ships were defenseless without 95% of internal components. Oh, and planetary defense technologies are not exists in that age, so planet was defenseless too.
This was not bug just during war, it happening whole game campaign, but I did not have another war with enemy civilization because mine empire become very powerful. Just small battles with pirates, monsters etc.
But still game counts an insane number of mine losses. Currently, in mid or late game my lost count is: lost 1310 ships killed 1274 ships. That are not true numbers (at least first one is not true).
I'm playing as Human empire and one of Human victory condition is to destroy more ships that you loss. But it is hard to reach because there is bug in count of lost ships.
I noticed that bug first time in version 1.0.1.9 when my fleet invaded an enemy capital planet for the first time. Battle was successful because enemy have 10x smaller fleet and planetary defense was not good too (it happened and beginning phase of game when biggest ships were destroyers). So Fleet destroyed all stations and forces around enemy capital then I ordered it to blockade and sent there Troops transport fleet from mine capital to capture enemy population/planet.
Then I noticed 2 bugs:
1. Even on blockage planet still build hundreds of civilian and military ships .... or more precisely they start to build them but then mine fleet immediately destroyed them. I thought that during blockage planet can't build ships but it can. Maybe this is not a bug, but it is strange. Enemy race just loosing money at that stage. They start build about 500 different ships (I even wonder how they can finance this - in civilization window they have about 4 planets and 50k money)!
2. Second most serious bug is that counter of mine lost ship increased as my fleet kill every new building enemy ship. Sometimes alone enemy civilian or military ships come to planet and got destroyed too. But at then end game said in War score, that I killed about 650 enemy ships but lost about 600 of mines - that is nonsense, I can lost about 20 military ships and approx. 30 civilians during whole war (enemy attacked one of mine minor system without populated planet).
When I jumped to enemy capital and started destroying everything, then I can destroy 100 - 150 enemy ships. 500 ships were destroyed during blockage (troop transport was slow and distance was long, so it took some time).
Looks like every enemy civilian ship was added as mine lost too into counter of lost ships. Or maybe every destroyed not finished enemy ship was added to mine lost counter too. Or possibly every mine damaged ship, that was automatically removed from fleet by automation (but not destroyed it ends as solo ship) was count as loss.
I'm 100% sure that counter is bad - enemy planet spawned 10-20 ships for building, then mine fleet destroyed them in 10 seconds, killed ship counter increased by 10-20 but lost ship counter was increased by 10-20 too. But in reality I lost 0 mine ships, because all those new ships were defenseless without 95% of internal components. Oh, and planetary defense technologies are not exists in that age, so planet was defenseless too.
This was not bug just during war, it happening whole game campaign, but I did not have another war with enemy civilization because mine empire become very powerful. Just small battles with pirates, monsters etc.
But still game counts an insane number of mine losses. Currently, in mid or late game my lost count is: lost 1310 ships killed 1274 ships. That are not true numbers (at least first one is not true).