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i wish espionage was remade
Posted: Wed Mar 23, 2022 12:16 pm
by alexman91
instead of having a % success change and a static choice of3 or 12 months there should be listed how long it would take to steal with some rng. so something u could research in 3 months should take 3 months to steal and something taking 5 uears should take 5 uears to steal and the longer the ongoing theft take the more risk. where a sustem is dunamic and changed based on difficultu so all tech is available bu all have some risk and remove the need to click 300 times to see how it avarages out and what ualreadu have thats quick
Re: i wish espionage was remade
Posted: Wed Mar 23, 2022 2:07 pm
by Erik Rutins
alexmannen91@gmail.com wrote: Wed Mar 23, 2022 12:16 pm
instead of having a % success change and a static choice of3 or 12 months there should be listed how long it would take to steal with some rng. so something u could research in 3 months should take 3 months to steal and something taking 5 uears should take 5 uears to steal and the longer the ongoing theft take the more risk. where a sustem is dunamic and changed based on difficultu so all tech is available bu all have some risk and remove the need to click 300 times to see how it avarages out and what ualreadu have thats quick
The way it works right now, the success chance is separate from the risk of counter-intelligence intercepting your spy and potentially capturing them. Thus while the longer mission times increase your success chance, the longer you take the more chances counter-intelligence also has to potentially intercept and abort/discover/capture your spy.