Unconsistent behavor on building/transfering things ....
Posted: Thu Mar 24, 2022 10:52 pm
If i upgrade an building in an colony - right after the order it is "off" - dont provide any bonuses longer ...
A bit unlogical - a colony important buildings would "in real life" still be doing ther job on an rebuild - maybe on lower rate .....
But o.k. .... this is game balancing decision ...
But if i move an person/artefact to another location ....
The person/artefact in question, "in transfer", still give on the former position bonuses till he araive on the new position...
So an opposite behavor as with buildings ....
would be nice to have this consistent ....
(but from one point it is consistent - both are now unrealistic bahavor ...)
and btw - would be nice to have older buildings still buildable (like older designs on components) - as example ...
The admin center is still an valid building for colonys where the admin complex is to much maintain cost in trade for the bonuses ... but cant be build anymore, as only the admin complex with twice as much maintain costs is now after research available ...
A bit unlogical - a colony important buildings would "in real life" still be doing ther job on an rebuild - maybe on lower rate .....
But o.k. .... this is game balancing decision ...
But if i move an person/artefact to another location ....
The person/artefact in question, "in transfer", still give on the former position bonuses till he araive on the new position...
So an opposite behavor as with buildings ....
would be nice to have this consistent ....
(but from one point it is consistent - both are now unrealistic bahavor ...)
and btw - would be nice to have older buildings still buildable (like older designs on components) - as example ...
The admin center is still an valid building for colonys where the admin complex is to much maintain cost in trade for the bonuses ... but cant be build anymore, as only the admin complex with twice as much maintain costs is now after research available ...