Customizable mega mod pack. Tweak your gameplay how you want.
Posted: Fri Mar 25, 2022 7:00 am
Start by going here-
https://github.com/DW2MC/DW2ModLoader/releases
Download DistantWorlds2.ModLoader.zip
Extract those files to the main game directory for example with steam-
D:\SteamLibrary\steamapps\common\Distant Worlds 2\
This will automatically run when you start the game, you don't have to do anything except install the mods. Which is done thusly- The .zip has an empty folder called Mods. This will now be in your game directory. You will take a mod, which should come as another .zip, and extract it into this Mods folder. So you will now have Distant Worlds 2\Mods\ModYouJustInstalled. Inside of this ModYouJustInstalled folder, will be a mod.json file and another folder with the contents of the mod inside. The mod.json tells the modloader where to find the contents of the mod -> the folder next to it.
In order to deactivate a mod, simply rename the folder next to the json. In the case of this mod pack, just move the mod files you don't want to use up a level, so they sit next to the mod.json file. The mod loader can't see them there and won't use them, but they won't get lost there so you can swap them out as you wish.
^^^^Example of files I'm not using for a playthrough, cut and pasted to the higher directory.
Then when you start the game a console will open and load the mods into the game. The loader currently does not work on saved games, however that feature is coming soon. So in the meantime, you must start a new game everytime you change what mods are loaded, or if you are switching back and forth between vanilla and modded for some reason. This does mean that you will be able to play an old vanilla save, or a deprecated mod save without any issue, side by side on the same play session.
----
Okay, now that the technical stuff is out of the way, here's some mods-
Check description.txt file for more information. (it's included in the .zip, but if you just want to see the description, here it is)
----
Check this thread for updates, will be adding more little mods like this to the pack over the coming days/ weeks.
Comments, suggestions for new mods/ balancing issues with current ones, or questions about how to use the mod loader are welcome.
Previous Build (1.0.2 for ML 1.07 downloaded 106 times, thanks guys)
https://github.com/DW2MC/DW2ModLoader/releases
Download DistantWorlds2.ModLoader.zip
Extract those files to the main game directory for example with steam-
D:\SteamLibrary\steamapps\common\Distant Worlds 2\
This will automatically run when you start the game, you don't have to do anything except install the mods. Which is done thusly- The .zip has an empty folder called Mods. This will now be in your game directory. You will take a mod, which should come as another .zip, and extract it into this Mods folder. So you will now have Distant Worlds 2\Mods\ModYouJustInstalled. Inside of this ModYouJustInstalled folder, will be a mod.json file and another folder with the contents of the mod inside. The mod.json tells the modloader where to find the contents of the mod -> the folder next to it.
In order to deactivate a mod, simply rename the folder next to the json. In the case of this mod pack, just move the mod files you don't want to use up a level, so they sit next to the mod.json file. The mod loader can't see them there and won't use them, but they won't get lost there so you can swap them out as you wish.
^^^^Example of files I'm not using for a playthrough, cut and pasted to the higher directory.
Then when you start the game a console will open and load the mods into the game. The loader currently does not work on saved games, however that feature is coming soon. So in the meantime, you must start a new game everytime you change what mods are loaded, or if you are switching back and forth between vanilla and modded for some reason. This does mean that you will be able to play an old vanilla save, or a deprecated mod save without any issue, side by side on the same play session.
----
Okay, now that the technical stuff is out of the way, here's some mods-
Check description.txt file for more information. (it's included in the .zip, but if you just want to see the description, here it is)
----
Check this thread for updates, will be adding more little mods like this to the pack over the coming days/ weeks.
Comments, suggestions for new mods/ balancing issues with current ones, or questions about how to use the mod loader are welcome.
Previous Build (1.0.2 for ML 1.07 downloaded 106 times, thanks guys)