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[1.0.2.8] Retiring ships bugged / too slow

Posted: Wed Mar 30, 2022 12:55 am
by Kielm
Fairly straightforward issue here, either retiring 'acquired' ships (from debris fields) is too slow, or bugged.

I had noticed a couple of times that my economy seemed to have stalled or tanked and couldn't figure out why, until by pure coincidence I went to check the construction queues and found this.

Ships at the head of the queue are awaiting retirement, and the time to do so is pretty obscene. I ended up scrapping them just to try to clear the queue, but I suspect I'll have to abandon this game as the damage is done at this point.

Re: [1.0.2.8] Retiring ships bugged / too slow

Posted: Wed Mar 30, 2022 1:01 am
by AKicebear
Agreed, I noticed this is extremely slow as well.

Re: [1.0.2.8] Retiring ships bugged / too slow

Posted: Wed Mar 30, 2022 4:11 am
by Mike847284
Yeap same happened to me. I just scrapped them to clear the back log.

Re: [1.0.2.8] Retiring ships bugged / too slow

Posted: Wed Mar 30, 2022 11:57 am
by OrnluWolfjarl
I retire them at shipyards away from planets (like the absorbed Pirate stations or abandoned). I rarely use them for shipbuilding since they are always lacking resources anyway. This way the ships aren't clogging up the regular shipyards and those lone shipyards get some resources to work with.

Re: [1.0.2.8] Retiring ships bugged / too slow

Posted: Wed Mar 30, 2022 12:21 pm
by Kielm
OrnluWolfjarl wrote: Wed Mar 30, 2022 11:57 am I retire them at shipyards away from planets (like the absorbed Pirate stations or abandoned). I rarely use them for shipbuilding since they are always lacking resources anyway. This way the ships aren't clogging up the regular shipyards and those lone shipyards get some resources to work with.
Yeah - I figured the workaround would be to manually assign a place to retire them. Wish I'd figured that out before all my shipbuilding ground to a halt :D

Re: [1.0.2.8] Retiring ships bugged / too slow

Posted: Wed Mar 30, 2022 1:14 pm
by zgrssd
If ships are more advanced, Construction/Repair and Retiring times are massively increased. And unfortunately, they are not moved to the end of the queue.

My best advise is to cancel the order and point it at your Shipyard (if you got any with 2 Shipyards).
Excluding the one already in work, of course.

Re: [1.0.2.8] Retiring ships bugged / too slow

Posted: Wed Mar 30, 2022 6:48 pm
by Emperor0Akim
zgrssd wrote: Wed Mar 30, 2022 1:14 pm If ships are more advanced, Construction/Repair and Retiring times are massively increased. And unfortunately, they are not moved to the end of the queue.

My best advise is to cancel the order and point it at your Shipyard (if you got any with 2 Shipyards).
Excluding the one already in work, of course.
That's a good Idea,
I think the retiring problem is a relic from DWU where your Space Yards had potentially infinite parallel construction abilities.

There it was not important how long it took to retire a ship and I used to send the ships to new colony space yards to drop ressources on those planets. Which is still a good Idea.

Re: [1.0.2.8] Retiring ships bugged / too slow

Posted: Thu Mar 31, 2022 6:37 am
by Mercbeast
It takes a long time in earlier patches as well. I found battleship in one game, that it must have taken 25 years to repair it with a construction ship, and then I decided to see if I could farm tech from it by retiring it until all the modules are destroyed, and then repairing it back to full (you can do this, it works at least on 1.0.2.4). It took a decade or so again to repair it.

Re: [1.0.2.8] Retiring ships bugged / too slow

Posted: Thu Mar 31, 2022 11:53 am
by zgrssd
Mercbeast wrote: Thu Mar 31, 2022 6:37 am It takes a long time in earlier patches as well. I found battleship in one game, that it must have taken 25 years to repair it with a construction ship, and then I decided to see if I could farm tech from it by retiring it until all the modules are destroyed, and then repairing it back to full (you can do this, it works at least on 1.0.2.4). It took a decade or so again to repair it.
Last I checekd, once it is in deconstruciton while you can stop the deconstruction order, it will re-asster itself the next gametick. And I found no way to order a repair instead.

P.S.: On the plus side, taking longer means more tech boosts from it. At least I hope so. It might well be based on components being repaired.