100thMonkey wrote: Thu Mar 31, 2022 3:06 pm
All weapons have a type (close-in, area, intercept, etc.) and many (most?) have a
fire type (direct fire, seeking, full length beam, seeking, etc.).
It's not clear to me which if these weapon types and fire types are affected by target tracking and which aren't?
For instance, I presume that an area weapon like
Wave Bomb isn't (area / direct fire). But what about the
Initimidator Surge Blast, also an area weapon, but with
Seeking as it's fire type? I would think that a seeking weapon IS affected by target tracking. But is it true for a seeking
area weapon?
I haven't seen anything on that in the Galactopedia. Can anybody shed light on all of this (for all weapon types and fire types)?
I will try to go over stuff as far as I understand it
Categories
The "type" you talk about is the designer Category. It is what the game uses to decide what to put on ships, based on the racial policy files for weapon preferences.
It is also what the designer uses to decide what weapons are in "one category", when deciding filtering and Upgrades.
Those categories also way to wide, causing those stupid "upgrades" of weapons into totally worthless designs.
It has no gameplay effects beyond that, to my knowledge.
Fire Type
The "Fire type" is what shots can be intercepted. Most PD only cover seeking and fighters, for example.
However, the Point Deflectors also can block Full Lenght Beam and Direct Fire type attacks.
That is why all attacks have a countermeasures value - it decides how hard they are to hit, if a weapon tries to intercept it.
However, there is currently no differentiation between Beam and Direct Weapons beyond that - PD can either stop both or neither. Of course modders can do stuff here.
Tracking and Accuracy
To my knowledge, all weapons are subject to tracking and countermeasures. I have seen seeking weapons miss as much as direct fire weapons.
However, they do have exceptional range, good base accuracy and a realy low dropoff at maximum range with a high maximum range. 80/70 is a common set of figures.
Interception
Note that all weapons also have a set of "Intercept" values. This is a special firing mode with it's own damage (based on target type), energy consumption, damage and similar values.
However, only dedicated PD weapons have good Tracking when used in Intercept mode. The other weapons are only used that way if there is no real target.
Also, it appears that weapons used in intercept mode can not be intercepted themself.
Surge Blast
The weapon category for the designer is Area Weapons. Which I would generally class as a type of Point Defense Weapons, specifically anti-fighter PD.
The area is too small to hit multiple missiles or enemy ships. But some stacked up Fighters might die instantly.
The Fire Type is Seeking. So it can be intercepted by PD - unless fire in Intercept mode itself.
I honestly can not remember this weapon truly missing. They always seem to detonate near the target. That might be the one reason to use those weapons against ships.
But I am not sure about it, as I rarely use Area Weapons of any kind