Page 1 of 1
Not in Documentation for Events
Posted: Wed Apr 06, 2022 2:05 am
by rmelvin
Guards - #LENGTH= (no definition)
Unit - #CONDITION_POSITION= "<" and ">" unexplained
Purchase - #DESTINATION_RESOURCE= (no definition)
Re: Not in Documentation for Events
Posted: Wed Apr 06, 2022 7:46 pm
by Hubert Cater
Thanks, and I've added the missing notes and definitions to the templates for all games going forward in the Templates folder.
GUARD:
; #LENGTH= How many game turns (Axis or Allied) should pass before the plan is cancelled?
UNIT:
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
; number of enemy unit ranges.
; number of enemy unit ranges.
; Format: x,y [min_range, max_range] [min_enemy_units, max_enemy_units] [alignment] [aligned_country_id]
; Format (Optional): x,y [min_range, max_range] [min_enemy_units, max_enemy_units] [alignment] [aligned_country_id] <unit_ID_1, unit_ID_2, ...>
PURCHASE:
; #DESTINATION_RESOURCE= Specifiy a particular Capital or Industrial Center location for the unit purchase placement calculations to originate from
; Format: x,y
; A #DESTINATION_RESOURCE= does not have to be specified and can be left blank. In this case the game engine will default to placement
; from the capital outwards.
Re: Not in Documentation for Events
Posted: Thu Apr 07, 2022 12:35 am
by rmelvin
Thanks, Sorry I forgot one.
In AI Event Transport and Fleet
#NAVAL_CRUISE= (undefined)
Re: Not in Documentation for Events
Posted: Thu Apr 07, 2022 2:15 pm
by Hubert Cater
It looks like #NAVAL_CRUISE is not defined in the events for the included campaigns, however for now it is defined in the Templates\AI\Fleet.txt and so on.
I did make a correction to the UNIT notes above, it is not excluded UNIT_IDs, rather the UNIT_IDs you only wish to include.
Sorry about that,
Hubert