Operation Hickory
Posted: Thu Apr 07, 2022 4:51 pm
Played it through to a draw...tough nut to crack and a major bloodletting.
Very Good scn. though...hints?
Arty & Air sppt. is pretty weak so its grunts grunts grunts.
If I recall from my real world memory bank, Camp Carroll had at least a battery of 175's for like 5 years, up until mid to late 72 I think...they dont appear in the game, the Marines could really REALLY use them;)
Keep your Marines concentrated, like 80% or better, 100% of the entire Co. in one hex, Only attack and move as one.
The Arvn is well, the ARVN. The Airborne in reality were very good, here, a morale of 7 for an Arvn apparently doesn't match a morale of 7 amongst our Marines. The Arvn break fairly frequently etc. same for them, in fact even more so, keep them concentrated, attack a hex from at least 2 different hexes with your Platoon's concentrated to wear down the dug in 8 strength NVA units quick or your platoons will be at 2-3 's in several turns.....
Very Good scn. though...hints?
Arty & Air sppt. is pretty weak so its grunts grunts grunts.
If I recall from my real world memory bank, Camp Carroll had at least a battery of 175's for like 5 years, up until mid to late 72 I think...they dont appear in the game, the Marines could really REALLY use them;)
Keep your Marines concentrated, like 80% or better, 100% of the entire Co. in one hex, Only attack and move as one.
The Arvn is well, the ARVN. The Airborne in reality were very good, here, a morale of 7 for an Arvn apparently doesn't match a morale of 7 amongst our Marines. The Arvn break fairly frequently etc. same for them, in fact even more so, keep them concentrated, attack a hex from at least 2 different hexes with your Platoon's concentrated to wear down the dug in 8 strength NVA units quick or your platoons will be at 2-3 's in several turns.....