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Operation Hickory

Posted: Thu Apr 07, 2022 4:51 pm
by carll11
Played it through to a draw...tough nut to crack and a major bloodletting.

Very Good scn. though...hints?

Arty & Air sppt. is pretty weak so its grunts grunts grunts.

If I recall from my real world memory bank, Camp Carroll had at least a battery of 175's for like 5 years, up until mid to late 72 I think...they dont appear in the game, the Marines could really REALLY use them;)

Keep your Marines concentrated, like 80% or better, 100% of the entire Co. in one hex, Only attack and move as one.

The Arvn is well, the ARVN. The Airborne in reality were very good, here, a morale of 7 for an Arvn apparently doesn't match a morale of 7 amongst our Marines. The Arvn break fairly frequently etc. same for them, in fact even more so, keep them concentrated, attack a hex from at least 2 different hexes with your Platoon's concentrated to wear down the dug in 8 strength NVA units quick or your platoons will be at 2-3 's in several turns.....

Re: Operation Hickory

Posted: Thu Apr 07, 2022 5:16 pm
by Jason Petho
Glad you enjoyed the scenario

Yes, it's definitely a tough one.

I'll double check the 175's, I was using an after action report, so many I missed it in the OOB. They would definitely help though!

Concentration of force is definitely a must, especially as you get into the woods with bunkers. It's a tough fight, really tough fight.

Alas, yes, the ARVN are ARVN, best to maneuver them in good cover to help with their morale.