[1.0.3.4] Extremely frustrating fuel issues
Posted: Sat Apr 09, 2022 4:20 am
I'm running into several scenarios that are just infuriating, and they're all related to fuel.
1. A fleet has many fuel tankers. They sit around, whether on idle or manual, at a location where the fleet is stopped and has no orders. The fuel tankers refuse to fuel the fleet, no matter how empty it's tanks are and how full the tankers are with caslon. Tankers should be constantly fueling a fleet, when the fleet is idle, unless suggestions in #8 are implemented
2. A fleet has fuel tankers. The fleet is given an order, and then a different order before the first is complete. The tankers continue on to the original destination and ignore all further fleet orders until given manual instruction. Tankers should adjust their orders whenever the fleet takes new orders, even if those orders aren't specifically applicable to the tanker, such as retrofitting.
3. A fleet is in the same system as an enemy, with more than half full tanks, and the enemy is within a very short jump from the fleet. Give the fleet an attack order, and the fleet decides it needs to jump to another system to refuel first. Fleets need a better understanding of local engagement, and need to respond to direct orders better.
4. A fuel tanker in a fleet decides to go off on it's own and restock it's Caslon, when it already has plenty and the fleet its in is being given an order to go do something. Tankers should restock Caslon either when the fleet has no specific orders, when the fleet is nearby a refueling location, or ideally both.
5. A ship needs refueling. A tanker arrives where the ship is, but the ship won't stop for the tanker to refuel it. The ship and the tanker play a slow game of leap frog all the way to wherever the ship is trying to go. ships that are being pursued by tankers should stop and wait until they are refueled.
6. A fleet has ships that are being replaced. The ships try to fly directly to wherever the fleet is, taking on new fleet orders as the fleet takes action, and don't bother to refuel along the way. Bonus points if that fleet's fuel tankers beeline across your empire to those replacement ships (see #5), leaving the bulk of your fleet without fuel support. Ships that are newly constructed should have special orders about how to reach their fleet. They should plan a route that ensures they are fueled the entire way, and they should adjust their special route as the fleet is given new orders. Replacement ships should only leave their special order queue if given a direct manual order.
7. Because fuel tankers arrive at the fleet's destination at some distance from the fleet, they occasionally land right on top of the enemy. Fuel tankers should remain just outside of the destination system to avoid landing on targets. Once the main fleet has arrived and the exact location of targets are known, the tankers can enter the system according to their behavior settings, or the fleet can regroup at the tankers when fuel is needed.
8. When ships in a fleet are in need of fuel and the fleet has a tanker local to the fleet, the ships should go to the tanker instead of the tanker going to the ships. In combination with #7, this would let ships refuel safely away from engagement, as needed, at the safe location where the refueling ships are staged.
1. A fleet has many fuel tankers. They sit around, whether on idle or manual, at a location where the fleet is stopped and has no orders. The fuel tankers refuse to fuel the fleet, no matter how empty it's tanks are and how full the tankers are with caslon. Tankers should be constantly fueling a fleet, when the fleet is idle, unless suggestions in #8 are implemented
2. A fleet has fuel tankers. The fleet is given an order, and then a different order before the first is complete. The tankers continue on to the original destination and ignore all further fleet orders until given manual instruction. Tankers should adjust their orders whenever the fleet takes new orders, even if those orders aren't specifically applicable to the tanker, such as retrofitting.
3. A fleet is in the same system as an enemy, with more than half full tanks, and the enemy is within a very short jump from the fleet. Give the fleet an attack order, and the fleet decides it needs to jump to another system to refuel first. Fleets need a better understanding of local engagement, and need to respond to direct orders better.
4. A fuel tanker in a fleet decides to go off on it's own and restock it's Caslon, when it already has plenty and the fleet its in is being given an order to go do something. Tankers should restock Caslon either when the fleet has no specific orders, when the fleet is nearby a refueling location, or ideally both.
5. A ship needs refueling. A tanker arrives where the ship is, but the ship won't stop for the tanker to refuel it. The ship and the tanker play a slow game of leap frog all the way to wherever the ship is trying to go. ships that are being pursued by tankers should stop and wait until they are refueled.
6. A fleet has ships that are being replaced. The ships try to fly directly to wherever the fleet is, taking on new fleet orders as the fleet takes action, and don't bother to refuel along the way. Bonus points if that fleet's fuel tankers beeline across your empire to those replacement ships (see #5), leaving the bulk of your fleet without fuel support. Ships that are newly constructed should have special orders about how to reach their fleet. They should plan a route that ensures they are fueled the entire way, and they should adjust their special route as the fleet is given new orders. Replacement ships should only leave their special order queue if given a direct manual order.
7. Because fuel tankers arrive at the fleet's destination at some distance from the fleet, they occasionally land right on top of the enemy. Fuel tankers should remain just outside of the destination system to avoid landing on targets. Once the main fleet has arrived and the exact location of targets are known, the tankers can enter the system according to their behavior settings, or the fleet can regroup at the tankers when fuel is needed.
8. When ships in a fleet are in need of fuel and the fleet has a tanker local to the fleet, the ships should go to the tanker instead of the tanker going to the ships. In combination with #7, this would let ships refuel safely away from engagement, as needed, at the safe location where the refueling ships are staged.