ghost units
Posted: Sun Apr 10, 2022 5:20 am
(1941 campaign multiplayer, soviets)
I have a few units (infantry divisions, AT brigades and 1 Air HQ counter) which have been trapped during the first summer turns of the campaign (in this game in the middle of pripyat swamps, but also sometimes in the carpathian mountains ore along the baltic coast) and left there by the advancing german armies.
We are now in january 1942.
Season after season, these units stay on the map in a depleted state, locked to their original army/front, can be neither disbanded, nor reassigned to stavka, and obviously not be sent to National Reserve. They just stay there, using command points.
Also a bit problematic is the Western Air Command that keeps supervising the Western Front air ops from the middle of nowhere in the marshes. I can not delete it, nor send it to reserve to be reconstituted, nor disband it, nor assign a new leader to it. It is still counted as operational with 400 personnel but 0 fuel and 0 supply. Which, of course, hamper air operations. However AOGs can still be assigned to it just as if it were in some safe area. Something is obviously wrong here.
Ah and also these ghost units do not contribute to the partisan level in their hex. They seem to be just sitting there, useless, with no incentive for the german player to eliminate them, on the contrary.
I'd love some mechanism to auto disband these units that have been isolated for several months.
I have a few units (infantry divisions, AT brigades and 1 Air HQ counter) which have been trapped during the first summer turns of the campaign (in this game in the middle of pripyat swamps, but also sometimes in the carpathian mountains ore along the baltic coast) and left there by the advancing german armies.
We are now in january 1942.
Season after season, these units stay on the map in a depleted state, locked to their original army/front, can be neither disbanded, nor reassigned to stavka, and obviously not be sent to National Reserve. They just stay there, using command points.
Also a bit problematic is the Western Air Command that keeps supervising the Western Front air ops from the middle of nowhere in the marshes. I can not delete it, nor send it to reserve to be reconstituted, nor disband it, nor assign a new leader to it. It is still counted as operational with 400 personnel but 0 fuel and 0 supply. Which, of course, hamper air operations. However AOGs can still be assigned to it just as if it were in some safe area. Something is obviously wrong here.
Ah and also these ghost units do not contribute to the partisan level in their hex. They seem to be just sitting there, useless, with no incentive for the german player to eliminate them, on the contrary.
I'd love some mechanism to auto disband these units that have been isolated for several months.