A few suggestions
Posted: Sun Apr 10, 2022 9:08 pm
Hi there,
here are a few suggestions and issues that have come up time and again in my games. Of course, they are subjective and if anyone has a solution then please do comment.
1. Ship queing would be nice. Mainly for exploration ships and the sequence of asteroids / planets to scan.
2. If a space station and a mining station are built too close to one another the freighters will not use their hyperdrive, massively increasing travel time.
3. For the love of god when I tell a construction ship to build something at a certain location, THEN JUST DO IT. Why fly around in circles to the other side of the planet and build there?
4. Would be nice to have outpost which increase colonization range.
5. Change tech stealing. It's absolutely broken. Too strong. I barely ever get into mid game because I pass by my neighbors fairly soon thanks to tech stealing. My frigate / destroyer fleet then obliterates everything with tech 3 components and I end the game.
6. The AI is faaaaar too passive and dumb. I have no idea what it is doing because by the time I appear with 30 frigates on their doorstep, they have like 5-10 (I play extreme). Just.... why? This takes all the fun out of the game. Stellaris had the same issue which was fixed pretty well by an AI mod (Starnet). I just don't get why developers of 4x games never understand that by far the AI is the most important feature you have to work on. Dumb AIs are just no fun. I want to get crushed by non-cheatings AIs. Really!
7. Retiring ships should be much faster or maybe allow construction ships to retire other ships.
8. A self destruct button for my ships please.
9. Make sure small freighters have at least 3 cargo bays (auto-designer).
10. Make sure small space ports have two construction bays (auto-designer).
11. Allow me to mark a disabled ship for auto-repairing by a construction ship.
12. Finding a junkyard with 10+ super powerful ships early in the game is too strong. It's game over right there.
13. I like playing with a low number of stars but spaced out. Please unlock the 6x6 grid for 500 stars.
14. Would be nice if I could save a single ship design to a file. Currently all designs are saved which makes the whole thing pretty much useless.
15. Refueling is not working very well. I had this colony ship which didn't have enough fuel to reach a planet and the fuel tanker just trailed behind, never catching up. If a ship is the target of a fuel barge it should just stop and wait.
All righty, that's enough for now. Despite my points I am enjoying the game. Good work so far!
here are a few suggestions and issues that have come up time and again in my games. Of course, they are subjective and if anyone has a solution then please do comment.
1. Ship queing would be nice. Mainly for exploration ships and the sequence of asteroids / planets to scan.
2. If a space station and a mining station are built too close to one another the freighters will not use their hyperdrive, massively increasing travel time.
3. For the love of god when I tell a construction ship to build something at a certain location, THEN JUST DO IT. Why fly around in circles to the other side of the planet and build there?
4. Would be nice to have outpost which increase colonization range.
5. Change tech stealing. It's absolutely broken. Too strong. I barely ever get into mid game because I pass by my neighbors fairly soon thanks to tech stealing. My frigate / destroyer fleet then obliterates everything with tech 3 components and I end the game.
6. The AI is faaaaar too passive and dumb. I have no idea what it is doing because by the time I appear with 30 frigates on their doorstep, they have like 5-10 (I play extreme). Just.... why? This takes all the fun out of the game. Stellaris had the same issue which was fixed pretty well by an AI mod (Starnet). I just don't get why developers of 4x games never understand that by far the AI is the most important feature you have to work on. Dumb AIs are just no fun. I want to get crushed by non-cheatings AIs. Really!
7. Retiring ships should be much faster or maybe allow construction ships to retire other ships.
8. A self destruct button for my ships please.
9. Make sure small freighters have at least 3 cargo bays (auto-designer).
10. Make sure small space ports have two construction bays (auto-designer).
11. Allow me to mark a disabled ship for auto-repairing by a construction ship.
12. Finding a junkyard with 10+ super powerful ships early in the game is too strong. It's game over right there.
13. I like playing with a low number of stars but spaced out. Please unlock the 6x6 grid for 500 stars.
14. Would be nice if I could save a single ship design to a file. Currently all designs are saved which makes the whole thing pretty much useless.
15. Refueling is not working very well. I had this colony ship which didn't have enough fuel to reach a planet and the fuel tanker just trailed behind, never catching up. If a ship is the target of a fuel barge it should just stop and wait.
All righty, that's enough for now. Despite my points I am enjoying the game. Good work so far!