[1.0.3.4] ion+assaultpod ships dont use railguns on attack order
Posted: Mon Apr 11, 2022 8:41 pm
in my recent teekan game i had escorts equipped with the large ion bomb, assault shuttles and long range cannons.
i tried attacking a pirate base as i wanted them to destory it.
but i think they somehow keep wanting to "capture it ?" even with direct attack orders, so they refuse to use their long range cannon on it and i have to watch them try to destroy it with their ion bombs.
the two pirate escorts i captured earlier happily shoot their railguns on the pirate base and they also have assault pods, but no ion weapons.
if i tell the fleet to capture the base they stop shooting and capture it instead.
also doesnt matter what empire policy setting i have set to "capture bases always/never". with an attack order they just seem to use the ions.
the save is from halfway through the fight when i noticed they dont use the cannons on the station, maybe i can get another save later attacking a different pirate base with the fleet from the start.
i tried attacking a pirate base as i wanted them to destory it.
but i think they somehow keep wanting to "capture it ?" even with direct attack orders, so they refuse to use their long range cannon on it and i have to watch them try to destroy it with their ion bombs.
the two pirate escorts i captured earlier happily shoot their railguns on the pirate base and they also have assault pods, but no ion weapons.
if i tell the fleet to capture the base they stop shooting and capture it instead.
also doesnt matter what empire policy setting i have set to "capture bases always/never". with an attack order they just seem to use the ions.
the save is from halfway through the fight when i noticed they dont use the cannons on the station, maybe i can get another save later attacking a different pirate base with the fleet from the start.