Research traits and the advantage of multiple research projects.
Posted: Tue Apr 12, 2022 1:33 am
Research traits are not created equal. Scientists with traits such as Foreign Spy, Lazy, Demoralizing or Corrupt are easy enough to recognize as worthy of dismissal or, in the case of demoralizing, careful assignment well away from other characters. Even corrupt or lazy scientists might be kept if they have +all research or other desirable skills. But there's one other trait, insidious and overlooked, that is harming your research output more than any other.
That trait is 'Methodical'.
You might say "But, Confusatron, 'Methodical' isn't so bad. It's just reverse 'Creative'! They even out over the long run." And you'd be right about that, or close enough to right that it doesn't matter.
But the peculiar evil of 'Methodical' is that it is robbing you of scientists. New blood for your techno empire! New mad mathematicians and argumentative academicians!
You see, there are very few events that will spawn a scientist in your empire. One of those events, the one responsible for the lion's share of scientists created in the game, is a critical research breakthrough. But 'Methodical' throttles these intuitive leaps! 'Methodical' is dream-crushing drudgery! Let NO THINKER BE METHODICAL! Let them be 'Creative'!
Try it for yourself. But there are caveats. The 'Creative' approach to research means no paying for crash programs. Once a crash research program is started it is no longer a valid target for critical research breakthroughs, or failures. Amplify your creative approach by researching multiple projects at once. Each project is a valid target for a critical breakthrough! Give all of your creative scientists opportunity upon opportunity to succeed and multiply!
Yours Truly,
Confusatron, Esq.
That trait is 'Methodical'.
You might say "But, Confusatron, 'Methodical' isn't so bad. It's just reverse 'Creative'! They even out over the long run." And you'd be right about that, or close enough to right that it doesn't matter.
But the peculiar evil of 'Methodical' is that it is robbing you of scientists. New blood for your techno empire! New mad mathematicians and argumentative academicians!
You see, there are very few events that will spawn a scientist in your empire. One of those events, the one responsible for the lion's share of scientists created in the game, is a critical research breakthrough. But 'Methodical' throttles these intuitive leaps! 'Methodical' is dream-crushing drudgery! Let NO THINKER BE METHODICAL! Let them be 'Creative'!
Try it for yourself. But there are caveats. The 'Creative' approach to research means no paying for crash programs. Once a crash research program is started it is no longer a valid target for critical research breakthroughs, or failures. Amplify your creative approach by researching multiple projects at once. Each project is a valid target for a critical breakthrough! Give all of your creative scientists opportunity upon opportunity to succeed and multiply!
Yours Truly,
Confusatron, Esq.