Please help me understand
Posted: Fri Apr 15, 2022 3:05 am
Am ickle newbie, came here because I needed something above Close Combat and I am growing bored of the Paradox games. Plus, ya know, this particular war is an interesting historical artifact that is often couched in the "triumph of good versus evil" and defined military arms and tactics for the next, well, it looks like about a hundred years. Anyways, I want to love this game that's sucking me in for the $80 I dropped on it but...
I can't even access half the game right now because the Air Interface is super arcane. Like, I am talking about "have the manual open in multiple copies on my second monitor and still cannot figure out how to assign any air directives at all" levels of arcane. This isn't even a huge deal for me, because whatever I still have enough to learn in the ground phase, and tbh if I do the ground phase well enough I shouldn't even need to worry about the air phase. That's a bonus side project for future me.
The ground combat though. I cannot wrap my head around this ground combat. The combat information the game gives me... seems to have absolutely no resemblance to reality? Here's some screenshots from my opening moves on Velike Luki:
https://imgur.com/bFoAuWT
I'm reading this and thinking to myself, "ok, so I've got 3-1 advantage here. My goal is 2-1. I know there's some wiggle-room, but to be honest, this attack is mainly so that I can hammer down the fort, because that's a level 2 fort and I would like to dislodge them so I can surround the city."
[Note, this is the *third* strategy I've settled on. I don't follow the tutorial strategy because it *doesn't work* on the default game settings... you can't win the battles and at least one movement it calls for isn't possible. That genuinely makes no sense to me. Also the manual claims it's not attacking with the 9th guards which LMAO I lose this fight about half the time if I attack with 3 guards units and the non-guards RD, so idk how they're doing it without the 9th.
It's fine if this strategy I'm using "doesn't work." I want to know *why* it doesn't work, but to understand that I have to understand the mechanics.]
https://imgur.com/5tGg5Tf
I have literally no fucking clue where the numbers 186 and 75 are coming from. I'm guessing we underestimated their strength and overestimated ours? So that's a fun feature of the game, it feeds you bad information. I'm not sure I'm ready for "the uncertainty on initial combat value is up to 60%" but ok, that's fine. Note to self: attack with everything because the game is a goddamn liar.
https://imgur.com/7Ee5SRF
Ok. So now the game is saying to me, "look, Lizzy, you cracked the code! If you go by the WORST case scenario, half your CV is 8.75 and twice their CV is 4.4 and that's still in your favor."
My friends,
I have lost this fight.
I have lost the first fight and failed to drag the fort down to level 1.
I have lost the first fight, dragged the fort down to level 1, and lost the subsequent fight.
I really want to love this game but the combat has, so far, felt mainly like one side is "grab all your troops and roll the dice and pray" and the other is "hee hee I looked at your thrice-fortified unit twice so your entire line collapsed." This is all the while I am trying to do the things it feels like the game is encouraging me to do: pick good fights in the context of the rules for winning and losing. Except... the only "good" fight is *sometimes* if I send *everything* I might get lucky and earn 1 hex at the cost of a third of my men and all my CPP.
What am I missing.
I can't even access half the game right now because the Air Interface is super arcane. Like, I am talking about "have the manual open in multiple copies on my second monitor and still cannot figure out how to assign any air directives at all" levels of arcane. This isn't even a huge deal for me, because whatever I still have enough to learn in the ground phase, and tbh if I do the ground phase well enough I shouldn't even need to worry about the air phase. That's a bonus side project for future me.
The ground combat though. I cannot wrap my head around this ground combat. The combat information the game gives me... seems to have absolutely no resemblance to reality? Here's some screenshots from my opening moves on Velike Luki:
https://imgur.com/bFoAuWT
I'm reading this and thinking to myself, "ok, so I've got 3-1 advantage here. My goal is 2-1. I know there's some wiggle-room, but to be honest, this attack is mainly so that I can hammer down the fort, because that's a level 2 fort and I would like to dislodge them so I can surround the city."
[Note, this is the *third* strategy I've settled on. I don't follow the tutorial strategy because it *doesn't work* on the default game settings... you can't win the battles and at least one movement it calls for isn't possible. That genuinely makes no sense to me. Also the manual claims it's not attacking with the 9th guards which LMAO I lose this fight about half the time if I attack with 3 guards units and the non-guards RD, so idk how they're doing it without the 9th.
It's fine if this strategy I'm using "doesn't work." I want to know *why* it doesn't work, but to understand that I have to understand the mechanics.]
https://imgur.com/5tGg5Tf
I have literally no fucking clue where the numbers 186 and 75 are coming from. I'm guessing we underestimated their strength and overestimated ours? So that's a fun feature of the game, it feeds you bad information. I'm not sure I'm ready for "the uncertainty on initial combat value is up to 60%" but ok, that's fine. Note to self: attack with everything because the game is a goddamn liar.
https://imgur.com/7Ee5SRF
Ok. So now the game is saying to me, "look, Lizzy, you cracked the code! If you go by the WORST case scenario, half your CV is 8.75 and twice their CV is 4.4 and that's still in your favor."
My friends,
I have lost this fight.
I have lost the first fight and failed to drag the fort down to level 1.
I have lost the first fight, dragged the fort down to level 1, and lost the subsequent fight.
I really want to love this game but the combat has, so far, felt mainly like one side is "grab all your troops and roll the dice and pray" and the other is "hee hee I looked at your thrice-fortified unit twice so your entire line collapsed." This is all the while I am trying to do the things it feels like the game is encouraging me to do: pick good fights in the context of the rules for winning and losing. Except... the only "good" fight is *sometimes* if I send *everything* I might get lucky and earn 1 hex at the cost of a third of my men and all my CPP.
What am I missing.