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Short-take game review

Posted: Fri Apr 15, 2022 6:46 am
by Rosseau
Good gosh, I don't understand why the average Matrix wargamer is not singing the praises of this new game. Well, maybe they are too busy playing it. ;)

It might be because we've gotten spoiled by the recent releases of DB: Ardennes Offensive and Campaign Series: Vietnam.

I've been a customer since the SSI days, and this one is so deliciously different than the 100s of wargames I own. I purchased the devs' previous effort, Desert War 1940-42 on release, but the mega-stacks and UI scared me away initially. Well, I'll be re-visiting that game. Anyone who enjoys that one, this new iteration is a no-brainer.

Let's just say my cognitive abilities have dropped a bit since the old days, but this thing is imminently playable after an initial test drive. Without reading a word of the manual, I was able to modify existing scenarios and create a new campaign and play it without a hiccup. I thought the DB:AO editors were good - and they are - but this one is so intuitive, and with the map editor, Kursk is a distinct possibility.

Granted, I haven't tried programming the AI yet; but this game is as close to an easy-to-use Eastern Front sandbox as anything I've ever imagined.

There are a few caveats, and they may be significant ones, depending on the player's tastes:

1. The map graphics are workmanlike, and they belie the depth and detail present in the game. One must be willing to dig into the interface a bit to discover all the nuances.

2. Unlike DB:AO, which models Tiger and Panther armor values (despite being an operational-level game), this one settles for attack and defense factors. But in fairness, there's still a decent amount of chrome on a unit-by-unit basis.

3. The spot-on historical accuracy of the map, OOBs and scenario design *may* not be as detailed as some would like, but it sure is flexible!

So far, it's a fast and smooth-playing gaming experience, and a wargaming system with lots of Leg!

Best wishes to all.

Re: Short-take game review

Posted: Fri Apr 15, 2022 7:59 am
by kevinkins
You are right about being a sand box. I am learning the AI system and editor in general by making a scenario based on the battles around Rzhev in the summer of '42. Perhaps a DLC with new terrain types and unit counters would facilitate design outside the Don area.

Kevin

Re: Short-take game review

Posted: Fri Apr 15, 2022 10:22 am
by raindrop
How is the AI

Re: Short-take game review

Posted: Sun Apr 17, 2022 2:57 am
by bcgames
If you are a new player it feels like Patton. If you are Patton it feels like a new player. Your best opponent is a human player.