Revisionist War 1937 v10
Posted: Fri Apr 15, 2022 6:53 pm
Attached is the latest update to Revisionist War 1937. Revision v08 has major impact on game play in that minor city units will no longer reconstitute and reenter the scenario at their formation’s (Fixed Point) Objective 1. This prevents units from suddenly appearing in a combatant’s rear area. Instead, minor city units will reconstitute at the designated reentry point located offshore. Major/home city units will continue to reconstitute at the formation Objective 1 located in the home city. As a general rule only infantry and HQ type units reconstitute. Heavy/mechanized equipment, ships and aircraft do not reconstitute.
Counters Unit, Counter Number and Equipment256 files have been modified specifically for this scenario. It is strongly recommended that these files be placed in the Graphics Override folder. Use of the custom Misc and Supply files is optional.
Comments and suggestions are welcome. Changes for versions v07 thru v10 are shown below.
Regards, RhinoBones
Changes in v10
1. Removed artillery from HQs and inserted into new HQ Artillery units.
Changes in v09
1. Units that were previously divided have been recombined.
2. Additional maneuver units added to home city Naval HQ formations
3. A second aircraft carrier added to CV units
4. Repaired game ending events for destroyed Army HQs.
Changes in v08
1. Major city units (land, aircraft) – Reconstitute, Fixed Point Entry, Replacement Priority High
2. Minor city units (infantry only) - Reconstitute, Reenter at designated Reentry Point, Replacement Priority Normal
3. Volunteer units – Do Not Reconstitute, Replacement Priority Low
4. Repaired events for arctic conditions
5. Provided Leftist TBD squadrons with a small hi/low defense increase
Changes in v07
1. Reentry Points placed in the Tszaq Islands (Imperial reentry) and Kilo Island (Leftist reentry)
Counters Unit, Counter Number and Equipment256 files have been modified specifically for this scenario. It is strongly recommended that these files be placed in the Graphics Override folder. Use of the custom Misc and Supply files is optional.
Comments and suggestions are welcome. Changes for versions v07 thru v10 are shown below.
Regards, RhinoBones
Changes in v10
1. Removed artillery from HQs and inserted into new HQ Artillery units.
Changes in v09
1. Units that were previously divided have been recombined.
2. Additional maneuver units added to home city Naval HQ formations
3. A second aircraft carrier added to CV units
4. Repaired game ending events for destroyed Army HQs.
Changes in v08
1. Major city units (land, aircraft) – Reconstitute, Fixed Point Entry, Replacement Priority High
2. Minor city units (infantry only) - Reconstitute, Reenter at designated Reentry Point, Replacement Priority Normal
3. Volunteer units – Do Not Reconstitute, Replacement Priority Low
4. Repaired events for arctic conditions
5. Provided Leftist TBD squadrons with a small hi/low defense increase
Changes in v07
1. Reentry Points placed in the Tszaq Islands (Imperial reentry) and Kilo Island (Leftist reentry)