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Anyone have a picture of the opaque sensor range change?
Posted: Fri Apr 15, 2022 7:04 pm
by dostillevi
Before I file a bug report, I wanted to make sure the issue isn't on my end. Here's what I see when I have long range scanners turned on. There are many such scanners in the screenshot, can you spot them?
I can see the slightest of changes on the highlighting of systems if I toggle visibility on and off, but I can't for the life of me make out any sensor range at all, and I can't tell which systems are "lit" without toggling.
I'm on 1.0.3.5 using a save from the previous version of the beta.
Re: Anyone have a picture of the opaque sensor range change?
Posted: Fri Apr 15, 2022 7:06 pm
by dostillevi
And yes, I'm turning on colony range limits on my next playthrough

Re: Anyone have a picture of the opaque sensor range change?
Posted: Fri Apr 15, 2022 7:11 pm
by Spidey
Taken from 1033. When I patch to beta 1035, I have the same result you do.

- sensors 1033.png (1.93 MiB) Viewed 761 times
Re: Anyone have a picture of the opaque sensor range change?
Posted: Fri Apr 15, 2022 7:11 pm
by rxnnxs
Well, you are not alone...
FALTIR has one.. 1.0.3.5 hard to see..
old version: you see it from far away
Usage: Right click -> open in new window. open all of them.
Switch between the screenshots. you see / not see any difference
1.0.3.5 ON

- 1.0.3.5.on.jpg (241.4 KiB) Viewed 760 times
1.0.3.5 OFF

- 1.0.3.5.off.jpg (240.83 KiB) Viewed 760 times
1.0.2.8 ON

- on 1.0.2.8.jpg (171.77 KiB) Viewed 760 times
1.0.2.8 OFF

- 1.0.2.8.off old version.jpg (169.55 KiB) Viewed 760 times
Re: Anyone have a picture of the opaque sensor range change?
Posted: Fri Apr 15, 2022 9:02 pm
by dostillevi
Seems far too light then. I'll reply to the 1.0.3.5 thread with these findings. Thanks all!
Re: Anyone have a picture of the opaque sensor range change?
Posted: Wed Apr 20, 2022 10:00 pm
by rxnnxs
In 1.0.3.6 still not good to see.
It is that hard to see, that it makes no sense to post a screenshot.
Nobody would see it.
I make a video...
Wait... there was said about something that it is know in the to do list..
hm, video already made... hmmm....
found it,
here erik mentions this:
"Regarding the LRS overlay issue, we are aware if it, but Elliot's having some trouble fixing it. It will be fixed in time for the next official update."