[Suggestion] Set stock levels and behavior in the base design
Posted: Sat Apr 16, 2022 8:39 am
TLDR
If you could set the desired stock levels (maintain) and behavior (supply depot, extractor, distribution hub) in the station design, then you could manage multiple stations at the same time by adjusting the design. Other game mechanics (like retrofitting, refueling, freighters) should respect these choices.
RETROFITTING NAMING CONVENTIONS
What I would suggest FIRSTLY is that retrofits should respect the naming convention. So my 'Caslon Mining Station' should auto-retrofit to 'Caslon Mining Station v2' and so on. This way its easy for me to maintain multiple different designs for my mining stations (large caslon mines, armed ore extractors, unarmed ore extractors, forward supply depot, etc).
The same would ofc be VERY nice for ships, spaceports and defense bases.
BEHAVIOR BAKED INTO THE DESIGN
Being able to set in the base design what stock levels to maintain (high, medium, low), or what behavior we would like it to follow (generic extractor, supply depot, refuelling station). To some extent, you can manage this (hopefully) by varying the size and number of cargo holds. Currently, fleets prioritise refueling at Caslon mining stations. But all mining stations stock caslon, and can be used in a pinch. I would like to specifically flag some mining stations as refueling hubs, and then have fleets auto-refuel at close by mining stations, and not just the closest caslon mining station.
SELECTABLE BUILD ORDERS
On a planet, you can select which spaceport to build if you have multiple active designs. But when building a mining station, it only offers the latest active design. When I click on a gas-giant (for e.g.) I want to be able to choose to build a 'Large Caslon Station' or 'Unarmed Ore Extractor' or 'Armed Ore Extractor'. As it is, I have to build a random mining station, then remember to retrofit it later to the design i actually wanted.
REFUEL AT (location)
Probably one of the most frustrating things is to click 'Refuel' and see your fleet haring off to some remote mining station far from the action, when there are other mining stations much closer. This button should PLEASE give a shortlist of nearby Caslon supplies (with amounts) so we can choose the refueling point.
If you could set the desired stock levels (maintain) and behavior (supply depot, extractor, distribution hub) in the station design, then you could manage multiple stations at the same time by adjusting the design. Other game mechanics (like retrofitting, refueling, freighters) should respect these choices.
RETROFITTING NAMING CONVENTIONS
What I would suggest FIRSTLY is that retrofits should respect the naming convention. So my 'Caslon Mining Station' should auto-retrofit to 'Caslon Mining Station v2' and so on. This way its easy for me to maintain multiple different designs for my mining stations (large caslon mines, armed ore extractors, unarmed ore extractors, forward supply depot, etc).
The same would ofc be VERY nice for ships, spaceports and defense bases.
BEHAVIOR BAKED INTO THE DESIGN
Being able to set in the base design what stock levels to maintain (high, medium, low), or what behavior we would like it to follow (generic extractor, supply depot, refuelling station). To some extent, you can manage this (hopefully) by varying the size and number of cargo holds. Currently, fleets prioritise refueling at Caslon mining stations. But all mining stations stock caslon, and can be used in a pinch. I would like to specifically flag some mining stations as refueling hubs, and then have fleets auto-refuel at close by mining stations, and not just the closest caslon mining station.
SELECTABLE BUILD ORDERS
On a planet, you can select which spaceport to build if you have multiple active designs. But when building a mining station, it only offers the latest active design. When I click on a gas-giant (for e.g.) I want to be able to choose to build a 'Large Caslon Station' or 'Unarmed Ore Extractor' or 'Armed Ore Extractor'. As it is, I have to build a random mining station, then remember to retrofit it later to the design i actually wanted.
REFUEL AT (location)
Probably one of the most frustrating things is to click 'Refuel' and see your fleet haring off to some remote mining station far from the action, when there are other mining stations much closer. This button should PLEASE give a shortlist of nearby Caslon supplies (with amounts) so we can choose the refueling point.