Reason for many fighters having the exact same max speed and altitude?
Posted: Sat Apr 16, 2022 10:25 am
Hey guys,
So I started noticing this a while ago and just haven't asked for the reasoning behind why many of the Fighters and Fighter/Attack aircraft have the exact same max speed and the same max altitude...
It seems as if it goes something like this:
1. If the plane is something like a 4g/4g+ fighter, the max speed is very often set at 920 Knots and the max altitude set at 45,000 Ft.
2. If the plane is like a 5g fighter, the max speed is often set at 1000 Knots and the max altitude somewhere between >45,000 Ft. or <=60,000 Ft.
3. If the plane is, for example, a dedicated interceptor, the max speed is often capped at 1350 Knots and the max altitude between >45,000 Ft. or <=60,000 Ft.
So, I'll give you a few examples of where there is a huge disconnect between the true performance of the aircraft, and the values currently set in the DB:
1. F-15C Eagle --- In-game Max Speed/Altitude: 920 Kts. / 45,000 Ft.
--True Max Speed: 1,875 Mph or ~1630 Knots
--True Max Altitude: 65,000 Ft.
++Evidence #1: https://www.globalsecurity.org/military ... -specs.htm
++Evidence #2: https://web.archive.org/web/20090613094 ... p?fsID=101
2. F-16C Fighting Falcon --- In-game Max Speed/Altitude: 920 Kts. / 45,000 Ft.
--True Max Speed: 1,500 Mph or ~1300 Knots
--True Max Altitude: 50,000+ Ft.
++Evidence #1: https://www.af.mil/About-Us/Fact-Sheets ... ng-falcon/
++Evidence #2: https://www.globalsecurity.org/military ... -specs.htm
3. F-14B Tomcat --- In-game Max Speed/Altitude: 920 Kts. / 45,000 Ft.
--True Max Speed: 1545 Mph or ~1340 Knots
--True Max Altitude: 53,000+ Ft.
++Evidence #1: https://www.globalsecurity.org/military ... -specs.htm
++Evidence #2: https://en.wikipedia.org/wiki/Grumman_F ... cat#Design
4. J-20B Mighty Dragon (w/ WS-15 Engine) --- In-game Max Speed/Altitude: 1000 Kts. / 55,000 Ft.
--True Max Speed: 1650 Mph or ~1430 Knots (Supercruise @ 1395 Mph / ~1210 Knots)
--True Max Altitude: 65,000 Ft.
++Evidence #1: https://www.globalsecurity.org/military ... -specs.htm
++Evidence #2: https://www.military-today.com/aircraft/j20.htm
5. Mig-31BM Foxhound --- In-game Max Speed/Altitude: 1350 Kts. / 60,000 Ft.
--True Max Speed: 1865 Mph or ~1620 Knots (Mach 2.83 at >40,000 Ft.)
--True Max Altitude: 65,000 Ft.
++Evidence #1: https://www.globalsecurity.org/military ... -specs.htm
++Evidence #2: https://en.wikipedia.org/wiki/Mikoyan_MiG-31#Design
So, as you can see, there's a big difference. There seem to be hundreds of aircraft just like the examples above...
Now, stay with me... The reason I ask about this is because I was considering starting a project of going through all the US and Russian Fighter and Fighter/Attack aircraft and finding out their correct Max Speed and Max Altitude and then submitting that information in the form of DB Update Requests on the CMO-DB-Requests GitHub site. After that's done, I'd then move on to other aircraft types and countries...
What I need to know is, before I spend hundreds of hours working on that project: Is there some sort of "Game-Breaking" reason why all those aircraft's Max Speeds and Altitudes are set up that way? I feel as if all those aircraft, were they to have their true stats updated in the DB, would provide a much greater variation of outcomes during gameplay, and would also greatly increase the accuracy of the simulation when in comparison to what would/could likely happen in the "Real World"...
So, should I be excited to get to work on that project, or is there some reason why those changes wouldn't work with the game or a reason why those DB Update Requests' changes wouldn't be implemented in the DB? I just don't want to waste hundreds of hours of work if it wouldn't end up being applied to the game...
Thank you for your time,
Noah K.
So I started noticing this a while ago and just haven't asked for the reasoning behind why many of the Fighters and Fighter/Attack aircraft have the exact same max speed and the same max altitude...
It seems as if it goes something like this:
1. If the plane is something like a 4g/4g+ fighter, the max speed is very often set at 920 Knots and the max altitude set at 45,000 Ft.
2. If the plane is like a 5g fighter, the max speed is often set at 1000 Knots and the max altitude somewhere between >45,000 Ft. or <=60,000 Ft.
3. If the plane is, for example, a dedicated interceptor, the max speed is often capped at 1350 Knots and the max altitude between >45,000 Ft. or <=60,000 Ft.
So, I'll give you a few examples of where there is a huge disconnect between the true performance of the aircraft, and the values currently set in the DB:
1. F-15C Eagle --- In-game Max Speed/Altitude: 920 Kts. / 45,000 Ft.
--True Max Speed: 1,875 Mph or ~1630 Knots
--True Max Altitude: 65,000 Ft.
++Evidence #1: https://www.globalsecurity.org/military ... -specs.htm
++Evidence #2: https://web.archive.org/web/20090613094 ... p?fsID=101
2. F-16C Fighting Falcon --- In-game Max Speed/Altitude: 920 Kts. / 45,000 Ft.
--True Max Speed: 1,500 Mph or ~1300 Knots
--True Max Altitude: 50,000+ Ft.
++Evidence #1: https://www.af.mil/About-Us/Fact-Sheets ... ng-falcon/
++Evidence #2: https://www.globalsecurity.org/military ... -specs.htm
3. F-14B Tomcat --- In-game Max Speed/Altitude: 920 Kts. / 45,000 Ft.
--True Max Speed: 1545 Mph or ~1340 Knots
--True Max Altitude: 53,000+ Ft.
++Evidence #1: https://www.globalsecurity.org/military ... -specs.htm
++Evidence #2: https://en.wikipedia.org/wiki/Grumman_F ... cat#Design
4. J-20B Mighty Dragon (w/ WS-15 Engine) --- In-game Max Speed/Altitude: 1000 Kts. / 55,000 Ft.
--True Max Speed: 1650 Mph or ~1430 Knots (Supercruise @ 1395 Mph / ~1210 Knots)
--True Max Altitude: 65,000 Ft.
++Evidence #1: https://www.globalsecurity.org/military ... -specs.htm
++Evidence #2: https://www.military-today.com/aircraft/j20.htm
5. Mig-31BM Foxhound --- In-game Max Speed/Altitude: 1350 Kts. / 60,000 Ft.
--True Max Speed: 1865 Mph or ~1620 Knots (Mach 2.83 at >40,000 Ft.)
--True Max Altitude: 65,000 Ft.
++Evidence #1: https://www.globalsecurity.org/military ... -specs.htm
++Evidence #2: https://en.wikipedia.org/wiki/Mikoyan_MiG-31#Design
So, as you can see, there's a big difference. There seem to be hundreds of aircraft just like the examples above...
Now, stay with me... The reason I ask about this is because I was considering starting a project of going through all the US and Russian Fighter and Fighter/Attack aircraft and finding out their correct Max Speed and Max Altitude and then submitting that information in the form of DB Update Requests on the CMO-DB-Requests GitHub site. After that's done, I'd then move on to other aircraft types and countries...
What I need to know is, before I spend hundreds of hours working on that project: Is there some sort of "Game-Breaking" reason why all those aircraft's Max Speeds and Altitudes are set up that way? I feel as if all those aircraft, were they to have their true stats updated in the DB, would provide a much greater variation of outcomes during gameplay, and would also greatly increase the accuracy of the simulation when in comparison to what would/could likely happen in the "Real World"...
So, should I be excited to get to work on that project, or is there some reason why those changes wouldn't work with the game or a reason why those DB Update Requests' changes wouldn't be implemented in the DB? I just don't want to waste hundreds of hours of work if it wouldn't end up being applied to the game...
Thank you for your time,
Noah K.