The game is way to easy (Very hard AI controlled victory)
Posted: Tue Apr 19, 2022 8:00 pm
What happens if you set your empire to Rule in Absence (full auto, but a small starting help and 1 interruption) on a very hard difficulty ?
I have now won the game on Extreme difficulty, chaos galaxy and hars starting location a few times and think the game is to easy.
So i thought whats up with the AI and what can i do to help it. Below is a few question that i will try to answear.
- Can i win a game on very hard and the AI on full with some really simple startup help ?
- Why is the AI behving that badly vs a player ?
- Is there some quick fixes to the AI ?
I startet a game on Very hard and Unstable galaxy.
Selected Rule in Absence (Full) and changed only 4 things to "Sugest" or manually for the early game, the rest of the game was played full auto, while i watched a movie or looked at how the AI was doing. I started the game selecting 15 techs after that the AI could pick tech as it wanted. They are all basic exploration and colony expansion techs. Diplomacy gifts and treaties i set to suggest for the following reason. I accepted all pirates protection agreements and in the start i refused all sugestion to buy locations, map info or other stuff, that the AI can empty it´s pocket on.
What help did i give the AI
I decided to do it quite simply.
Build 50 scouts and constructionships as required. But nothing else, no escorts and no groundforces.
After i reached that goal I set evrything to auto and the AI could build all the troops and military ships it desired.
The only override i did and thats an important one. I manually designed small spaceport, removed weapons, shileds etc.. added 2 constructionyards (You need that to expand, my spaceport and home planet was building nonstop till i got 50 scouts)
I also added basic recreation and medical system as the AI won´t fit it into a autodsign (roughly 2% less tax rate)
After setting the game back on full auto and 4x speed I went to see a movie and came back.
Here i did the following.
- I canceled all pirate protection agreements
- Forced the AI to gift neutral planets (not conqure) and then building colony ships and send them there. (Took some time, as the AI spending is constant and pointless) after getting most neutral planets in range, i clicked colonize on all planets that was 20+ quality and within range (200mil)
- I build 50 more explorations ships
After that the AI was on it´s own.
So what did i notice
Military
- The AI just can´t make any financial plans. It spends money once it gets it
It kept building escorts even though i had researched cruissers, battleships and carriers. It did´t build any for ages, proberly because the cash wouldent get high enough.
- The AI loves to build fleets, but no fleets are ever full or even close to it. It´s quickly 10-20 fleets with 2-5 ships. Simply fleets that are to week to do anything.
- Later in the game, the AI actualy do alright in invasion, combining the aid of several invasion fleets to take on large well defended planets (Ground wise)
- The AI loves lossing military ships to highly defended planets. I saw the AI warping in 1-2 ships at a time for 30 min 4x speed. against a planets with 8 defence stations. Meanwhile i had evrywhere between 4-8 fleets in the same system refuling at 2 just conqured planets or killing transport ships comming late to these newly conqured planets.
I also saw a fleet of 7-8 destroyers that got destroyed by one enemy station. They were just sitting there outside there own weapon range, while the stations fighters and bombers would kill them (Ofcause the birliant AI designed the destroyers without PD weapons). If they had attacked they would have won.
- Hive ships. Talk about a moster for AI. Never have i seen so many pittfull atempts at killing something. The AI really don´t stand a chance here. I havent seen or noticed a single Hive ship being killed by the AI.
My AI had a fleets power of 9.3 mil and still it couldent gather a fleet or fleets strong enough to take on just one of these things.
Research
This is shocking and i had to control my self not to interven. (Did it twice sorry)
- Enhanced Research stations. Gives "close" to the same research boost as all the 10 techs just below and they cost money. Why just why do the AI always go for these 5-10 techs really early on and skip the Enhanced Research stations, that provides a great research boost and is 1 tech. - Back to Enhanced research station. Why do the AI pick and research the 3rd row of alien diplo tech before the research station (The picture show 1 tech being researched, but no it took all of them 1 at a time) And why oh why do it even pick these tech. At the time these are researched there are no neutral planets left, it´s just a waste.
Oh yearh and not to mention it went for this row of tech even when my hyperdrive tech was stuck at tier 3 Hyper drive technology. Makes abseloutely no sence.
- How can you prefere Indestructable armor over Super armor. When super armor is better and even faster to research - There is no red line in what weapon tech the AI go for. It´s a mix of evrything and no specialization. I don´t need railgun and 2 other different beam weapons as the top tech at the same time. I need only 1 of them.
- The AI is underpriotizing it´s expansion and economic tech. I had 5 different (all offensive not defensive) weapon techs at tier 7-8 but still stuck at tier 3 or lower in these techs.
Hyper drive
Engines
Medical, recreation and crew systems (all tier 2)
All cargo and transportation techs
Faster mining
Energy colletction
Civilian ships
- The AI underpicked powerplanets so badly that it´s designs of destroyers at one time was only ½ powered.
Economy
- The AI needs to make a plan for what it wants. Right now it just spends money when it has them. So if it thinks it needs escort ships it will spam these and not building administartion buildings, not build colony ships, not build bigger warships and so forth, cause it will never get the cash to do this.
This will slow the AI expansion down, if it will never reach the 42K+ a colony ships cost.
- The AI over spams defensive buildings both on ground and also defence space stations.
- AI just love to kill the economy by recruting ground forces thats garrisoned. (I actualy set this to low and not normal)
- I have seen once that a AI planet had a terraforming facility. In the long run it´s a great incomes boost. But the AI do not build them. In my game i have 15.069K cash but can´t find a single terraforming plant. But it´s great that the AI fully researched the tech.
- The AI will rarely build goverment buildings and never upgrade these. I actually did this manualy if i had a huge cash surplus (Cheating i know)
I have now won the game on Extreme difficulty, chaos galaxy and hars starting location a few times and think the game is to easy.
So i thought whats up with the AI and what can i do to help it. Below is a few question that i will try to answear.
- Can i win a game on very hard and the AI on full with some really simple startup help ?
- Why is the AI behving that badly vs a player ?
- Is there some quick fixes to the AI ?
I startet a game on Very hard and Unstable galaxy.
Selected Rule in Absence (Full) and changed only 4 things to "Sugest" or manually for the early game, the rest of the game was played full auto, while i watched a movie or looked at how the AI was doing. I started the game selecting 15 techs after that the AI could pick tech as it wanted. They are all basic exploration and colony expansion techs. Diplomacy gifts and treaties i set to suggest for the following reason. I accepted all pirates protection agreements and in the start i refused all sugestion to buy locations, map info or other stuff, that the AI can empty it´s pocket on.
What help did i give the AI
I decided to do it quite simply.
Build 50 scouts and constructionships as required. But nothing else, no escorts and no groundforces.
After i reached that goal I set evrything to auto and the AI could build all the troops and military ships it desired.
The only override i did and thats an important one. I manually designed small spaceport, removed weapons, shileds etc.. added 2 constructionyards (You need that to expand, my spaceport and home planet was building nonstop till i got 50 scouts)
I also added basic recreation and medical system as the AI won´t fit it into a autodsign (roughly 2% less tax rate)
After setting the game back on full auto and 4x speed I went to see a movie and came back.
Here i did the following.
- I canceled all pirate protection agreements
- Forced the AI to gift neutral planets (not conqure) and then building colony ships and send them there. (Took some time, as the AI spending is constant and pointless) after getting most neutral planets in range, i clicked colonize on all planets that was 20+ quality and within range (200mil)
- I build 50 more explorations ships
After that the AI was on it´s own.
So what did i notice
Military
- The AI just can´t make any financial plans. It spends money once it gets it
It kept building escorts even though i had researched cruissers, battleships and carriers. It did´t build any for ages, proberly because the cash wouldent get high enough.
- The AI loves to build fleets, but no fleets are ever full or even close to it. It´s quickly 10-20 fleets with 2-5 ships. Simply fleets that are to week to do anything.
- Later in the game, the AI actualy do alright in invasion, combining the aid of several invasion fleets to take on large well defended planets (Ground wise)
- The AI loves lossing military ships to highly defended planets. I saw the AI warping in 1-2 ships at a time for 30 min 4x speed. against a planets with 8 defence stations. Meanwhile i had evrywhere between 4-8 fleets in the same system refuling at 2 just conqured planets or killing transport ships comming late to these newly conqured planets.
I also saw a fleet of 7-8 destroyers that got destroyed by one enemy station. They were just sitting there outside there own weapon range, while the stations fighters and bombers would kill them (Ofcause the birliant AI designed the destroyers without PD weapons). If they had attacked they would have won.
- Hive ships. Talk about a moster for AI. Never have i seen so many pittfull atempts at killing something. The AI really don´t stand a chance here. I havent seen or noticed a single Hive ship being killed by the AI.
My AI had a fleets power of 9.3 mil and still it couldent gather a fleet or fleets strong enough to take on just one of these things.
Research
This is shocking and i had to control my self not to interven. (Did it twice sorry)
- Enhanced Research stations. Gives "close" to the same research boost as all the 10 techs just below and they cost money. Why just why do the AI always go for these 5-10 techs really early on and skip the Enhanced Research stations, that provides a great research boost and is 1 tech. - Back to Enhanced research station. Why do the AI pick and research the 3rd row of alien diplo tech before the research station (The picture show 1 tech being researched, but no it took all of them 1 at a time) And why oh why do it even pick these tech. At the time these are researched there are no neutral planets left, it´s just a waste.
Oh yearh and not to mention it went for this row of tech even when my hyperdrive tech was stuck at tier 3 Hyper drive technology. Makes abseloutely no sence.
- How can you prefere Indestructable armor over Super armor. When super armor is better and even faster to research - There is no red line in what weapon tech the AI go for. It´s a mix of evrything and no specialization. I don´t need railgun and 2 other different beam weapons as the top tech at the same time. I need only 1 of them.
- The AI is underpriotizing it´s expansion and economic tech. I had 5 different (all offensive not defensive) weapon techs at tier 7-8 but still stuck at tier 3 or lower in these techs.
Hyper drive
Engines
Medical, recreation and crew systems (all tier 2)
All cargo and transportation techs
Faster mining
Energy colletction
Civilian ships
- The AI underpicked powerplanets so badly that it´s designs of destroyers at one time was only ½ powered.
Economy
- The AI needs to make a plan for what it wants. Right now it just spends money when it has them. So if it thinks it needs escort ships it will spam these and not building administartion buildings, not build colony ships, not build bigger warships and so forth, cause it will never get the cash to do this.
This will slow the AI expansion down, if it will never reach the 42K+ a colony ships cost.
- The AI over spams defensive buildings both on ground and also defence space stations.
- AI just love to kill the economy by recruting ground forces thats garrisoned. (I actualy set this to low and not normal)
- I have seen once that a AI planet had a terraforming facility. In the long run it´s a great incomes boost. But the AI do not build them. In my game i have 15.069K cash but can´t find a single terraforming plant. But it´s great that the AI fully researched the tech.
- The AI will rarely build goverment buildings and never upgrade these. I actually did this manualy if i had a huge cash surplus (Cheating i know)