More Clarity Around Disbanding Depots
Posted: Thu Apr 21, 2022 2:07 am
When disbanding a depot it would be cool if there was more clarity around what happened to the supply stored there. I know the manual says that it "tries to send out the freight" but that's kind of vague... I don't know if it succeeded and I really don't know how to find out. None of the symbols on the nearby depots change, so I feel like the supply is just being lost? But it could also be that the little icons on the map are fixed at the start of the turn and if I look at the numbers really closely I can figure out where the supply is going.
Relatedly, it would be cool if the "disable depot" script (IF this matters, it's not clear to me that it does, because it's not clear to me that the supply is going anywhere after I disable a depot) would first set the priority of the depot to 0 before disbanding to avoid the silly mistake of disbanding a depot that can't send freight because of priority.
Honestly, all of that around disbanding would be cool. That and merging, just some kind of window that optionally pops up after which says "such and such elements were absorbed into some division bringing the TOE to N%" or "such and such elements were returned to the pool."
I could absolutely take the time to dig through the numbers and figure out exactly what's happening if I dug through the numbers but there's... a *lot* of numbers and right now I'm mostly just having fun moving the little meeples around. I still want the numbers but digging through the UI as a brand-spanking-newbie is... rough. That's ok! But if more of the numbers popped up to say "hello" I would not be disappointed. Plus it could be an option to turn off, feels like if you can build the popup to trigger correctly you could easily put it as a flag for a setting?
Relatedly, it would be cool if the "disable depot" script (IF this matters, it's not clear to me that it does, because it's not clear to me that the supply is going anywhere after I disable a depot) would first set the priority of the depot to 0 before disbanding to avoid the silly mistake of disbanding a depot that can't send freight because of priority.
Honestly, all of that around disbanding would be cool. That and merging, just some kind of window that optionally pops up after which says "such and such elements were absorbed into some division bringing the TOE to N%" or "such and such elements were returned to the pool."
I could absolutely take the time to dig through the numbers and figure out exactly what's happening if I dug through the numbers but there's... a *lot* of numbers and right now I'm mostly just having fun moving the little meeples around. I still want the numbers but digging through the UI as a brand-spanking-newbie is... rough. That's ok! But if more of the numbers popped up to say "hello" I would not be disappointed. Plus it could be an option to turn off, feels like if you can build the popup to trigger correctly you could easily put it as a flag for a setting?