Another '42 tale - Albert.N vs Deaniks
Posted: Thu Apr 21, 2022 7:27 pm
Hello Gamers,
Starting an AAR that may be shortlived as the situation is not favorable for the Axis - both players have that perspective.
But it can help to give insight.
Some of you know of me already from the various posts on the forums; and I define myself an intermediate player that limits himself in how much a turn can take as time and effort. Excess of micromanagement = The fun ceases to be and I go can't-be-arsed mode.
Deaniks is a player in the same league I feel, attitude wise.
I believe our skill levels match - if not that he's better than I even, more used to 'heavy weight games'. He plays War in the Pacific AE as well that for me is non approachable due to the amount of micro!
Also as relevant note the game is a reversal of what we're used to.
In general I play Axis, and here I am the Soviets. And Deaniks is used to play Soviets and took control of the Axis powers.
We play with enhanced Theather Boxes; a house rule that prevented Soviets to open up pockets created during Turn 1.
The scenario has some changes that I do not know of, Deaniks hosted it - he said it is something a friend made and it was about the StB scenario (I've read something on the forums here that some people made mods for that to unlock troops). I know the guy and trust him since a while -- But I am putting it here as disclaimer in case for any need a Dev needs to take a look to saves.
Initially I was not thinking to do an AAR, but as things came out with me being a total inept at Soviet stuff, including not even being aware when their changes happen, what to make and to undo and disband, etc ... well I decided to in fact be informative.
While I do not believe a player that limits 'micromanagement' would have no hope against someone who wants to dedicate buckets of hours a turn, I think this type of game is what your average player is closer to have, more so than the type of game the super rugged and veteran player may have.
This AAR won't be as detailed as the previous one where I played Axis. The scope and goal, as others did via other AARs, is to show how sickly OP the Russians are.
We're in May '42 and this is the general map situation.
A first time experience is always hard - for the Axis at least.
In the South - where the Soviets factually fought and kept forces, retreating the needed, the German forces seized Dneprcity and Zaporye but lost them during the winter.
Kharkov, Orel, Kursk, and even Bryansk were taken by the Axis and lost during winter.
The Axis reached even Tula, capturing it at the final stretch of their pre-winter offensive in the snows.
Vyazma never fell to the Germans and across winter there was a dance between Smolensk and Vyazma.
Toward Leningrad the Germans arrived at 2-3 hexes from Novgorod, and at Staraya Russa but then got repelled.
The Germans played very conservatively across the winter, retreating a bucket of hexes so that even Kremenchug and Krivoi Rog were Russians at the end of the winter counteroffensive.
The Germans have not suffered grand disasters nor defeats and in general retreated in good order, taking some battering here and there but their losses have definitely been contained in Winter. No large German combat units were lost at all during the First Winter, only som diggers that were attached to some locations, overran by the Red Army advancing. When encirclements took place, the Germans broke their troops free.
Axis lost a variety of SUs and Fortified Zones though.
Similarly the Soviets have suffered -some- encirclments of 1 hex or small type, and for the summer whole each turn 100k+ of deads were coming. The Germans were pounding the Soviets hard... still ...
Turn resume:
I'll detail my approach to trucks and VVS later!
And to end post nr.1 the OOB scene.
Starting an AAR that may be shortlived as the situation is not favorable for the Axis - both players have that perspective.
But it can help to give insight.
Some of you know of me already from the various posts on the forums; and I define myself an intermediate player that limits himself in how much a turn can take as time and effort. Excess of micromanagement = The fun ceases to be and I go can't-be-arsed mode.
Deaniks is a player in the same league I feel, attitude wise.
I believe our skill levels match - if not that he's better than I even, more used to 'heavy weight games'. He plays War in the Pacific AE as well that for me is non approachable due to the amount of micro!
Also as relevant note the game is a reversal of what we're used to.
In general I play Axis, and here I am the Soviets. And Deaniks is used to play Soviets and took control of the Axis powers.
We play with enhanced Theather Boxes; a house rule that prevented Soviets to open up pockets created during Turn 1.
The scenario has some changes that I do not know of, Deaniks hosted it - he said it is something a friend made and it was about the StB scenario (I've read something on the forums here that some people made mods for that to unlock troops). I know the guy and trust him since a while -- But I am putting it here as disclaimer in case for any need a Dev needs to take a look to saves.
Initially I was not thinking to do an AAR, but as things came out with me being a total inept at Soviet stuff, including not even being aware when their changes happen, what to make and to undo and disband, etc ... well I decided to in fact be informative.
While I do not believe a player that limits 'micromanagement' would have no hope against someone who wants to dedicate buckets of hours a turn, I think this type of game is what your average player is closer to have, more so than the type of game the super rugged and veteran player may have.
This AAR won't be as detailed as the previous one where I played Axis. The scope and goal, as others did via other AARs, is to show how sickly OP the Russians are.
We're in May '42 and this is the general map situation.
A first time experience is always hard - for the Axis at least.
In the South - where the Soviets factually fought and kept forces, retreating the needed, the German forces seized Dneprcity and Zaporye but lost them during the winter.
Kharkov, Orel, Kursk, and even Bryansk were taken by the Axis and lost during winter.
The Axis reached even Tula, capturing it at the final stretch of their pre-winter offensive in the snows.
Vyazma never fell to the Germans and across winter there was a dance between Smolensk and Vyazma.
Toward Leningrad the Germans arrived at 2-3 hexes from Novgorod, and at Staraya Russa but then got repelled.
The Germans played very conservatively across the winter, retreating a bucket of hexes so that even Kremenchug and Krivoi Rog were Russians at the end of the winter counteroffensive.
The Germans have not suffered grand disasters nor defeats and in general retreated in good order, taking some battering here and there but their losses have definitely been contained in Winter. No large German combat units were lost at all during the First Winter, only som diggers that were attached to some locations, overran by the Red Army advancing. When encirclements took place, the Germans broke their troops free.
Axis lost a variety of SUs and Fortified Zones though.
Similarly the Soviets have suffered -some- encirclments of 1 hex or small type, and for the summer whole each turn 100k+ of deads were coming. The Germans were pounding the Soviets hard... still ...
Turn resume:
I'll detail my approach to trucks and VVS later!
And to end post nr.1 the OOB scene.