a style or other reasons
Posted: Mon Apr 25, 2022 1:08 am
My understanding from this event (A) is as follows:
a) the event will be checked each turn from 1.7.1943 to 31.10.1943 inclusive;
b) it will be triggered if its random(25) is less than 25.
c) it will be stopped after 15+1 times as specified by Reccurence of 15.
1 is added because the reccurence of 0 means that the event (B) is just happened once. Recurrence of 1 means that the event will be happened 2 times and so forth.
It is not understood at first of why the surrender of Romania (C) would be occurred twice for setting recurrence of 1. However, this effect is nullified by deactivation of Game Event. If I set the recurrence as 0, would it be not necessary to set the active of Game Event to FALSE. This also finds in Slovakia Surrenders. Is there any hidden agenda or a matter of programming style?
BTW, it is not understood why Recurrence is a typo.
a) the event will be checked each turn from 1.7.1943 to 31.10.1943 inclusive;
b) it will be triggered if its random(25) is less than 25.
c) it will be stopped after 15+1 times as specified by Reccurence of 15.
1 is added because the reccurence of 0 means that the event (B) is just happened once. Recurrence of 1 means that the event will be happened 2 times and so forth.
It is not understood at first of why the surrender of Romania (C) would be occurred twice for setting recurrence of 1. However, this effect is nullified by deactivation of Game Event. If I set the recurrence as 0, would it be not necessary to set the active of Game Event to FALSE. This also finds in Slovakia Surrenders. Is there any hidden agenda or a matter of programming style?
BTW, it is not understood why Recurrence is a typo.