Pilot Skills

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Hano
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Joined: Thu Feb 05, 2009 5:11 pm

Pilot Skills

Post by Hano »

Has anyone compiled a definitive list of pilot skills and capabilities, what benefits these bring and how you build up these skills?
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BBfanboy
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Re: Pilot Skills

Post by BBfanboy »

Although he no longer offers advice on the forum, Alfred has left a legacy of useful info. Here is the best post I have seen about Air Combat:

RE: Pacific War 3.0 (No Encircled please!)
Post by Alfred » Mon Apr 27, 2020 3:31 am

In very general terms the following applies. Bear in mind, not all the applicable factors are mentioned.


1. Pilot skill ratings are used exclusively in combat situations.

2. Non combat situations factor pilot experience level.

3. Combat situations which are not directly addressed by the aptly named skill, use as one of the relevant factors, the experience level. Experience feeds into and modifies pilot Morale, Fatigue, Disruption levels in combat.

4. In a fighter on fighter confrontation, the jockeying for position is influenced by the relevant skill rating; A2A to engage, DEF to evade.

5. In a fighter on fighter confrontation, after the jockeying for position is determined, an energy state check is made. This check is partly influenced by the respective pilot experience level. It determines the actual combat speed at which combat occurs.
 
6. The combat speed may result in adjusted MRV ratings of the airframes for that specific combat.

In classical WITP only experience mattered. This is not the case in AE which has "sub contracted" many of the old classical WITP experience checks to the relevant skill ratings.

Alfred
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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