Fleets have no "respect" for manual orders
Posted: Tue Apr 26, 2022 9:22 pm
=============================================================================================
Edit: posted in the wrong place; wanted to post it in the support thread. If admin read this, please move it.
=============================================================================================
Build 1.0.3.7
Severity: medium
Steam version
Saved game:
Manual fleets that are given a mission, if they have to fight with ship(s) or fleet(s) on their way to the target, forget about the initial order once the fighting is over. At that point, they choose a different mission than the one they had originally. Even when the target is there, nearby, and weaker than they are.
And I’ve seen that behavior many times.
Here’s an example. The attached save is at the point where the fleet is in the target’s system, and still has the order that I gave it manually. So by simply unpausing, you’ll be able to see the behavior happen in front of your eyes.
I’ve ordered my fleet “Raiding Force 1” (on manual), to capture an enemy resort base (“Royal Hotel”). Initially, the fleet wasn’t in the system where the resort base is.
Once it got there, a small enemy fleet was at the same location. My fleet’s mission then changed to become “Attack Overpowering Plague”, one of the enemy fleet’s ships.
Once it got rid of the enemy fleet, instead of returning to the mission that I had ordered it to do initially (capture the resort base), the fleet “decided” to attack a mining station on the other side of the nearby planet.
And that, even though the fleet:
* is on “manual”
* is much closer to the resort base that I had ordered it to capture, than it is to the mining station it has “decided” to attack
* is able to capture the resort base (still strong enough, enough fuel, etc.)
Not only did it not revert to its initial target, but it didn’t revert to the initial mission type either (capture), going for attack instead.
I, as most players I’m sure, expect a fleet on “manual” to follow my order. Even if it has to deal with an unforeseen situation (like an enemy fleet or some enemy ships). After dealing with the situation, it should go back to the initial order, unless it isn’t able to do it anymore (too weak, not enough fuel, that type of thing). In which case, ideally, a message would warn the player that the mission cannot be fulfilled anymore.
Edit: posted in the wrong place; wanted to post it in the support thread. If admin read this, please move it.
=============================================================================================
Build 1.0.3.7
Severity: medium
Steam version
Saved game:
Manual fleets that are given a mission, if they have to fight with ship(s) or fleet(s) on their way to the target, forget about the initial order once the fighting is over. At that point, they choose a different mission than the one they had originally. Even when the target is there, nearby, and weaker than they are.
And I’ve seen that behavior many times.
Here’s an example. The attached save is at the point where the fleet is in the target’s system, and still has the order that I gave it manually. So by simply unpausing, you’ll be able to see the behavior happen in front of your eyes.
I’ve ordered my fleet “Raiding Force 1” (on manual), to capture an enemy resort base (“Royal Hotel”). Initially, the fleet wasn’t in the system where the resort base is.
Once it got there, a small enemy fleet was at the same location. My fleet’s mission then changed to become “Attack Overpowering Plague”, one of the enemy fleet’s ships.
Once it got rid of the enemy fleet, instead of returning to the mission that I had ordered it to do initially (capture the resort base), the fleet “decided” to attack a mining station on the other side of the nearby planet.
And that, even though the fleet:
* is on “manual”
* is much closer to the resort base that I had ordered it to capture, than it is to the mining station it has “decided” to attack
* is able to capture the resort base (still strong enough, enough fuel, etc.)
Not only did it not revert to its initial target, but it didn’t revert to the initial mission type either (capture), going for attack instead.
I, as most players I’m sure, expect a fleet on “manual” to follow my order. Even if it has to deal with an unforeseen situation (like an enemy fleet or some enemy ships). After dealing with the situation, it should go back to the initial order, unless it isn’t able to do it anymore (too weak, not enough fuel, that type of thing). In which case, ideally, a message would warn the player that the mission cannot be fulfilled anymore.