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Bug report and other remarks

Posted: Sat Apr 30, 2022 3:53 pm
by Pinkipou
Hi,
After playing three scenarios (2 against AI and 1 by pbem) I can definitely say that I really enjoy this game and its mechanisms. Thanks for making it !

I met several bugs during my games which, I think, have not yet been mentioned.
Here is the list with some other remarks :

1) Despite what is written in the manual on page 45, the artillery can move and use bombardment or support an attack by dragging and dropping its icon onto a target after programming its movement (but defensive artillery fire is not allowed).

2) I have seen several examples of defenders who must retreat, and can do so without exceeding the stacking limit in an adjacent hex containing an unattacked friendly unit, but are destroyed as if they were surrounded by enemy ZoC. A bug or I missed something ?

3) On rare occasions the battle pop up only displayed the loss of readiness but without any text/information on the destroyed strength. It seems that this happened only on armored units but without certainty.

4) Often when you set a move for a unit its initial defensive order is replaced by another one, mostly "Hold at all costs" or "Withdraw" order is changed to "Hold". Undoing the movement restore the initial order.

5) In the scenario The Insatiable Abyss, playing solo on the German side, during a night turn I was able to allocate the not night capable Ju-87B and Bf-110 to ground support in the battle planner while the Assign Air Units' Mission button was grayed out.

6) In the scenario Sixth Army Strikes, playing pbem on the German side, all Logisitics Ground Assets were available every turn and never removed after use.
A very powerfull but very unfair advantage.

7) In the scenario Sixth Army Strikes, playing pbem on the German side, all Logisitics Ground Assets did not apply according to the text but instead to all units in the stack and to all the adjacent ones as well (even for a stack only effect) plus to all the HQs to which they belong and to others units of these same HQs, even if positioned beyond the range of the effect.
An easy way to get 3 or 4 whole divisions in Combat+ with only one asset !

8) (Same scenario) Despite what is written in the manual on page 101, units did not have to remain stationary to receive replacements whether by replacement points or by asset.

9) (Same scenario) 2 or 3 times during the game, at the opening of the turn just after the replay, my whole army was considered isolated. Each time I had to close and re-open the file to get it back to normal.

10) Sometimes in some big battles with a high ratio (close to 10:1) the victor can suffer a small percentage of readiness loss but have strictly no loss in men/tanks/guns despite the fact that several thousands of men are engaged on each side. And it is not a question of surrendering without fighting because this can also happen if the vanquished manages to retreat after combat. This type of result seems to me to be exaggerated because with so many people attacking there would be at least a few men injured, if only by accident or clumsiness, or a few pieces of equipment that turn out to be defective/damaged by their intensive use (normal attrition from operations).
So these "no loss" results sometimes seem a bit unrealistic and may need to be adjusted slightly.

11) In the manual on page 63, there is an inversion in the table between the images of "2:E" and "2" schock values.

12) In the manual on page 75, there is an inversion in the table between the images of "Attack" and "Assault" orders.

13) In the Resume game screen, it would be safer to add a confirmation window before the deletion of a savegame file, especially since the Delete button is right next to the Resume button.
Same remark possibly (I haven't tried to click on it yet to keep my game in progress safe) about the Resign button close to the Play Game button in the Multiplayer\Games window.

That’s all at this time, thank you for reading.

Re: Bug report and other remarks

Posted: Sat Apr 30, 2022 7:27 pm
by Saint Ruth
Pinkipou wrote: Sat Apr 30, 2022 3:53 pm Hi,
After playing three scenarios (2 against AI and 1 by pbem) I can definitely say that I really enjoy this game and its mechanisms. Thanks for making it !

I met several bugs during my games which, I think, have not yet been mentioned.
Here is the list with some other remarks :

1) Despite what is written in the manual on page 45, the artillery can move and use bombardment or support an attack by dragging and dropping its icon onto a target after programming its movement (but defensive artillery fire is not allowed).
Thought that was fixed!
cheers, will have a look.
Pinkipou wrote: Sat Apr 30, 2022 3:53 pm 2) I have seen several examples of defenders who must retreat, and can do so without exceeding the stacking limit in an adjacent hex containing an unattacked friendly unit, but are destroyed as if they were surrounded by enemy ZoC. A bug or I missed something ?
Units can't retreat into enemy ZOC (unless hex is occupied by friendly units).
Pinkipou wrote: Sat Apr 30, 2022 3:53 pm 3) On rare occasions the battle pop up only displayed the loss of readiness but without any text/information on the destroyed strength. It seems that this happened only on armored units but without certainty.
Damage is take first from readiness and then from strength, so might have been no strenght losses.
Pinkipou wrote: Sat Apr 30, 2022 3:53 pm 4) Often when you set a move for a unit its initial defensive order is replaced by another one, mostly "Hold at all costs" or "Withdraw" order is changed to "Hold". Undoing the movement restore the initial order.
Oh, never seen that. Will have a look.
Pinkipou wrote: Sat Apr 30, 2022 3:53 pm 5) In the scenario The Insatiable Abyss, playing solo on the German side, during a night turn I was able to allocate the not night capable Ju-87B and Bf-110 to ground support in the battle planner while the Assign Air Units' Mission button was grayed out.
Ah, sounds like a bug! The Battle planner must not be checking if night time!
cheers
Pinkipou wrote: Sat Apr 30, 2022 3:53 pm 6) In the scenario Sixth Army Strikes, playing pbem on the German side, all Logisitics Ground Assets were available every turn and never removed after use.
A very powerfull but very unfair advantage.
Oh, that's a bad bug. Will fix.
Pinkipou wrote: Sat Apr 30, 2022 3:53 pm 7) In the scenario Sixth Army Strikes, playing pbem on the German side, all Logisitics Ground Assets did not apply according to the text but instead to all units in the stack and to all the adjacent ones as well (even for a stack only effect) plus to all the HQs to which they belong and to others units of these same HQs, even if positioned beyond the range of the effect.
An easy way to get 3 or 4 whole divisions in Combat+ with only one asset !
Will have a look, cheers
Pinkipou wrote: Sat Apr 30, 2022 3:53 pm 8) (Same scenario) Despite what is written in the manual on page 101, units did not have to remain stationary to receive replacements whether by replacement points or by asset.
Mmmm...I think the manual should change
Pinkipou wrote: Sat Apr 30, 2022 3:53 pm 9) (Same scenario) 2 or 3 times during the game, at the opening of the turn just after the replay, my whole army was considered isolated. Each time I had to close and re-open the file to get it back to normal.
Someone else reported that. I think I've fixed it for the patch.
Pinkipou wrote: Sat Apr 30, 2022 3:53 pm 10) Sometimes in some big battles with a high ratio (close to 10:1) the victor can suffer a small percentage of readiness loss but have strictly no loss in men/tanks/guns despite the fact that several thousands of men are engaged on each side. And it is not a question of surrendering without fighting because this can also happen if the vanquished manages to retreat after combat. This type of result seems to me to be exaggerated because with so many people attacking there would be at least a few men injured, if only by accident or clumsiness, or a few pieces of equipment that turn out to be defective/damaged by their intensive use (normal attrition from operations).
So these "no loss" results sometimes seem a bit unrealistic and may need to be adjusted slightly.
Yep, yuo're right.
Pinkipou wrote: Sat Apr 30, 2022 3:53 pm 11) In the manual on page 63, there is an inversion in the table between the images of "2:E" and "2" schock values.

12) In the manual on page 75, there is an inversion in the table between the images of "Attack" and "Assault" orders.
will fix
Pinkipou wrote: Sat Apr 30, 2022 3:53 pm 13) In the Resume game screen, it would be safer to add a confirmation window before the deletion of a savegame file, especially since the Delete button is right next to the Resume button.
Same remark possibly (I haven't tried to click on it yet to keep my game in progress safe) about the Resign button close to the Play Game button in the Multiplayer\Games window.
Makes sense
Pinkipou wrote: Sat Apr 30, 2022 3:53 pm That’s all at this time, thank you for reading.
Great finds there, thanks.
The patch is nearly finsihed so won't get all of those fixed for it, but will definitely have a look at the logistics things and the manual updates.

Thanks,
Brian

Re: Bug report and other remarks

Posted: Mon May 16, 2022 3:08 pm
by Pinkipou
I continue my bug report a bit...

14) Help text inside the Supply Allocation Panel say defense value is also affected by Combat+ but obviously is not in game, as specified in the manual (pages 93 and 100).

15) Playing solo on german side in "Nightmare on the Volga" campaign, after "The Blood in the Grain" scenario no land unit strengths % / readiness percentages % / unused supply & replacement points are carried over in the next scenario "A Graveyard of Chimneys" as explained in the manual (pages 105-106).
But as 3 days separate the end of the first scenario from the beginning of the second one, it's perhaps intentional in this particular case, at least for land unit strengths and readiness percentages % ?

Re: Bug report and other remarks

Posted: Mon May 16, 2022 4:58 pm
by Saint Ruth
Thanks, will fix!
That supply carried over sounds like a bug -- will have a look,
cheers
Brian

Re: Bug report and other remarks

Posted: Sun Apr 02, 2023 2:48 pm
by kadeen
Hello,
Trying to play First campaign online. We played the tutorial with no problems. Now when I try to enter the game it freezes on the log in screen. Have to turn computer off to close app. Tried re-installing in safe mode, but still no joy. Any ideas?
Thanks,
Rob

Re: Bug report and other remarks

Posted: Sun Apr 02, 2023 4:35 pm
by governato
I have a couple of scenarios to post/share/test but they 'd benefit a lot from the bug fixes, so I have been waiting :).