Feedback about air war
Posted: Tue May 03, 2022 9:25 am
Some time ago Joel made a post where he told that they are collecting feedback for a recent changes.
Here is my feedback:
1. Tactical bombers are insane now. For both sides. They destroy/disrupt enormous amount of elements. While in previous patches they were destroying only a couple of elements and disrupting few more - now they are flying artillery.
2. Level bombers for GA/GS are pretty bad.
3. A2A battles are insanely broken. As i was showing here:
https://www.matrixgames.com/forums/view ... 6&t=379018
In most cases, not in 100%, but mostly it is total annihilation of the VVS.
Trained pilots, not trained pilots.
MIG, YAK, LAGG.
Different altitudes for them.
It is irrelevant. End result is the same.
Losses: a couple of German fighters for almost whole VVS mission.
I saw only few times when there are reasonable a2a battles - when German pilots exp was just a little bit higher than exp of my pilots, so maybe pilots exp is contributing to an end result too much?
And when there are air battles during air transport. It seems like game uses different code for generic a2a battles and air transport a2a battles.
And first one is broken while second one is what should be happening in a2a battles.
Example (from my AAR, but will post ahead of time)
Previously it was less relevant because GS was almost useless. But now if you pair total German domination in an air with godly tactical bombers - then we travel back to an arty patches were Germans were crushing everything. And Soviets were unable to do anything about it.
Now it is the same. You can not counter German fighters in the sky if German player knows how to play a game.
I would be very happy to get an answer from a devs if i should continue to post more examples of a2a/gs battles or all of this is WAD as it is with axis allies (where most players says that they are useless) and i will just have to house rule GS in my PvP games
4. There are different other issues.
No GA/recon interception even when they fly deeply into enemy front line.
People report huge OPS losses for German level bombers while i am playing as a Soviet and do not see any ops losses.
I started to play this game in 01.15 beta i believe.
And starting from there - in EVERY patch there is something pretty broken with an air.
No interception / too much interception.
Huge flak losses/ no flak losses.
Useless GS/ god mode GS.
When we will have proper air war? There is even dedicated phase in this game for it. Which indicates that it is important part of the game. And probably the most bugged one.
I recall Joel saying that Pavel will work on it after finishing tasks with an editor. When it gonna happen? Isn't so bugged air war more important to give it higher priority?
Sincerely,
Stamb
Here is my feedback:
1. Tactical bombers are insane now. For both sides. They destroy/disrupt enormous amount of elements. While in previous patches they were destroying only a couple of elements and disrupting few more - now they are flying artillery.
2. Level bombers for GA/GS are pretty bad.
3. A2A battles are insanely broken. As i was showing here:
https://www.matrixgames.com/forums/view ... 6&t=379018
In most cases, not in 100%, but mostly it is total annihilation of the VVS.
Trained pilots, not trained pilots.
MIG, YAK, LAGG.
Different altitudes for them.
It is irrelevant. End result is the same.
Losses: a couple of German fighters for almost whole VVS mission.
I saw only few times when there are reasonable a2a battles - when German pilots exp was just a little bit higher than exp of my pilots, so maybe pilots exp is contributing to an end result too much?
And when there are air battles during air transport. It seems like game uses different code for generic a2a battles and air transport a2a battles.
And first one is broken while second one is what should be happening in a2a battles.
Example (from my AAR, but will post ahead of time)
Previously it was less relevant because GS was almost useless. But now if you pair total German domination in an air with godly tactical bombers - then we travel back to an arty patches were Germans were crushing everything. And Soviets were unable to do anything about it.
Now it is the same. You can not counter German fighters in the sky if German player knows how to play a game.
I would be very happy to get an answer from a devs if i should continue to post more examples of a2a/gs battles or all of this is WAD as it is with axis allies (where most players says that they are useless) and i will just have to house rule GS in my PvP games
4. There are different other issues.
No GA/recon interception even when they fly deeply into enemy front line.
People report huge OPS losses for German level bombers while i am playing as a Soviet and do not see any ops losses.
I started to play this game in 01.15 beta i believe.
And starting from there - in EVERY patch there is something pretty broken with an air.
No interception / too much interception.
Huge flak losses/ no flak losses.
Useless GS/ god mode GS.
When we will have proper air war? There is even dedicated phase in this game for it. Which indicates that it is important part of the game. And probably the most bugged one.
I recall Joel saying that Pavel will work on it after finishing tasks with an editor. When it gonna happen? Isn't so bugged air war more important to give it higher priority?
Sincerely,
Stamb



