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Island "Air Bases" Hot Test

Posted: Wed May 04, 2022 2:40 am
by canuckgamer
I tested it using the NZ air unit that starts in Suva at the beginning of the 1939 campaign game.

1. Flew it to hex 124,25 in the Allied Dec 7 turn. On the Allied Dec 14 turn it indicated that the NZ air unit had No Supply in the turn report but hitting the S key indicated a supply level of 8 for that hex.
2. On the Jap Dec 21 turn I moved Japanese naval units within 5 of air unit and it intercepted. On the Allied Dec 21 turn it tried 2 attacks on the Japanese fleet with the second one finding the fleet.
3. On the Japanese Jan 4 turn the Jap fleet moved again to a destination hex within 5 and the NZ air again intercepted. On the Allied Jan 4 turn I flew the NZ air unit to Suva as it was at supply level 1.
4. On second test I left the NZ air there on Jan 4. When I opened up the Jap Jan 18 turn the NZ unit had disappeared so eliminated. Forgot to check if it appears in the losses.

So what you can do is base 2 or 3 units around Suva shuttling back and forth between Suva and the plains islands when their supply reaches level 1. Another option is moving a naval units adjacent and supply air units on those islands. In either case it is in my opinion an exploit.

The hex indicating a supply level 8 is wrong but must display that because a marine can move from Suva to hex 124,25.
I assume marines moving to island without ports would also be reduced a supply level per turn.

Re: Island "Air Bases" Hot Test

Posted: Wed May 04, 2022 1:13 pm
by AlvaroSousa
I am going to be adding terrain those those single islands so planes can't do this trick.

Re: Island "Air Bases" Hot Test

Posted: Wed May 04, 2022 8:54 pm
by ncc1701e
But we will be allowed to create airfield on these locations with engineers, correct?