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Editor question: How to set scripted events to date

Posted: Thu May 05, 2022 6:25 pm
by thedoctorking
I am creating a scenario starting with my save game file from a GC41 game for Turn 60. Starting my scenario, I have found that the events are re-starting with GC41 turn 1. How do I change the .scn file to tell the game to start scripted events with turn 60?

Re: Editor question: How to set scripted events to date

Posted: Thu May 05, 2022 9:12 pm
by Joel Billings
I wish there was a way to do that, but there isn't. I would think this will only impact events that have a turn component as opposed to a date component, but you'd have to look at all of the events to find them. I can't remember any that use turn number as opposed to a date. Those events that have already happened should be set to inactive, so they shouldn't happen. Can you give an example of something that is happening again? I see the turn 1 situation report shows up when I make a scenario from a turn 60 save, even though the event is marked as inactive. I can't explain since inactive events shouldn't show up. Are you seeing other events showing up as well?

Re: Editor question: How to set scripted events to date

Posted: Fri May 06, 2022 3:28 am
by thedoctorking
I only ran the first turn and saw the turn 1 events triggering. I haven't had much time to work on this the last couple of weeks.

Re: Editor question: How to set scripted events to date

Posted: Fri May 06, 2022 9:44 pm
by thedoctorking
It's doing both the turn 2 events from June 1941 and the appropriate 1942 events. So we had the beginning of the Continuation War and the Moscow Conference.