[1.11.01] OHQ commands 10 units
Posted: Sat May 07, 2022 12:27 am
11 MG infantry commands 10 units, when the max is 7. None of them were created as independent or attached deliberately, they are all units formed through creation of two separate OHQs. In the save it is in my capitol Leadspire. The units controlled are half to the east in Heliumtop, and half to the west with the invasion force.
Half of the 10 were created a few turns ago with an OHQ that disappeared, and half were created last turn with an OHQ that disappeared. The OHQ was reformed this turn, and when reformed happend to command all those 10 units. \
Some possibly related notes:
1) I create all my infantry formations without infantry, then reform the OHQ next turn, because I only want MGs and the bare minimum of infantry.
2) I have several OHQs that share the same name (X MG infantry brigade). I haven't had any problems with that, other than it being confusing.
3) In other games I have noticed that at some point I can no longer reform some or all OHQs that disappear in the manner noted above. The option simply does not exist.
4) The game was started on Feb 18. The game was started with mods, however they only modify logistics and remove certain cards, to my knowledge.
4) The t49 save is at start of turn. To duplicate simply reform the two missing HQs. One ends up with 10 units, one ends up with 0. T50 is after, in case you cant duplicate. Send me a message if you need the save game passwords or further info.
Half of the 10 were created a few turns ago with an OHQ that disappeared, and half were created last turn with an OHQ that disappeared. The OHQ was reformed this turn, and when reformed happend to command all those 10 units. \
Some possibly related notes:
1) I create all my infantry formations without infantry, then reform the OHQ next turn, because I only want MGs and the bare minimum of infantry.
2) I have several OHQs that share the same name (X MG infantry brigade). I haven't had any problems with that, other than it being confusing.
3) In other games I have noticed that at some point I can no longer reform some or all OHQs that disappear in the manner noted above. The option simply does not exist.
4) The game was started on Feb 18. The game was started with mods, however they only modify logistics and remove certain cards, to my knowledge.
4) The t49 save is at start of turn. To duplicate simply reform the two missing HQs. One ends up with 10 units, one ends up with 0. T50 is after, in case you cant duplicate. Send me a message if you need the save game passwords or further info.