[1.11.01] (open beta) Fluctuating victory score for Nemesis
Posted: Sun May 08, 2022 7:02 am
I'm not sure if it's a bug or a feature.
We play 4-player PBEM with Nemesis. I noticed that Nemesis' victory score is changing from round to round. E.g. one round Victory Overview says Nemesis has about 56% populace and the next round it's about 45%. Another round and it raises to 56% again then drops to 46%. Hardly possible that Nemesis' population is changing so fast.
Victory scores for human players seem consistent from round to round (minor changes).
All screenshots taken at the beginning of the round.
Maybe it's part of fog of war ? Incomplete reports of my spies and diplomats or something ? If so, then it's great. I believe that player shouldn't have too precise information because he/she should keep guessing - this makes game fun and interesting.
We play 4-player PBEM with Nemesis. I noticed that Nemesis' victory score is changing from round to round. E.g. one round Victory Overview says Nemesis has about 56% populace and the next round it's about 45%. Another round and it raises to 56% again then drops to 46%. Hardly possible that Nemesis' population is changing so fast.
Victory scores for human players seem consistent from round to round (minor changes).
All screenshots taken at the beginning of the round.
Maybe it's part of fog of war ? Incomplete reports of my spies and diplomats or something ? If so, then it's great. I believe that player shouldn't have too precise information because he/she should keep guessing - this makes game fun and interesting.