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Feature Request

Posted: Sat May 14, 2022 5:25 pm
by thekossack
Would love to see the following;

1. Variable weather (ability to set probabilities and/or define by turn in editor).

2. Two weather layers - ground conditions & Visibility, the latter affecting Intel and air operations.

3. Variable schedule for unit Reinforcement/Withdrawal. Perhaps a % chance per turn.

4. Combat Engineer mine laying and ability to improve dug in units to a higher level.

5. Extended variable retreat - ability to set maximum variable retreat distance.

Re: Feature Request

Posted: Mon May 16, 2022 3:30 pm
by Saint Ruth
Sure, weather is something that needs to be done all right.

There is Ground Conditions (MUD, SNOW) already done, but no snow in July :D

In general it takes longer than the length of these scenarios to place an effective minefield (same with Forts / Entrenchments) but sure, can add it to The List!

Can look at the others too.

Cheers,
Brian

Re: Feature Request

Posted: Mon May 16, 2022 6:33 pm
by governato
what happens if I select MUD or SNOW? :)

Re: Feature Request

Posted: Tue May 17, 2022 4:32 pm
by Saint Ruth
Mud Weather. Mud weather reduces unit Movement Factors by 50%. In addition, Mud weather reduces readiness recovery rates for all land units, and Air and Ground Assets by 50%. Note: Mud weather represents rain, sleet, melting snow, and/or ground thaw that results in muddy terrain.

Frozen Weather. Except for ski units, Frozen weather reduces all land unit Movement Factors by 25%. In addition, Frozen weather reduces readiness recovery for all land units, and Air and Ground Assets by 50%. All Major and Minor Rivers are considered frozen; their hexside movement restrictions are suspended during Frozen turns. Note: Frozen weather represents snow, ice storms, and/or ice-cold temperatures.

Cheers,
Brian

Re: Feature Request

Posted: Tue May 17, 2022 8:44 pm
by governato
added note to living editor manual on weather effects.